Having the Children play the adventures.
Remember in D&D everything is just a comparison with the normal. If you say that in this campaign, strength 10 = the strength of the average 10 years old boy then you have your new set of rules.
Be ready to improvise a lot however. This needs much work.
You beef up their skills, hp etc as if they are say 2nd level characters, but make everything in the "real" world difficult. So a "rogue" kid with a hide/move silently modifier +8 doesn't actually have a +8 modifier.
Once in a while, drop in a real problem. A goblin! He sneaked in the kitchen to eat the cakes!
Examples of how I would upgrade the normal creatures of the world:
You'll notice that certain things seem much more reliable than usual.
Goblin:
Medium humanoid. (That is 3' 6" tall.
HD 6d8 +6 (33 hp)
AC 18 (+2 dex, +4 leather armor, +2 natural armor)
Attacks: Slam attack +6 (1d4+2) or club +6 (1d8+2) [Note the club is actually a broken chair's leg!)
Abilities: Str 14 dex 14 con 12 int 11 wis 12 cha 8
Skills: move silently +10, hide +7, spot +6, listen +6 (I haven't calculated these)
Feats: choose 3 feats.
"The Ogre" (Actually the 13 years old, bad boy that bullies the PCs)
Large humanoid. (5' 2" tall)
HD 4d8 +11 (29)
AC 13 (-1 size, +1 dex, +2 natural armor, +1 thick clothes)
Attacks: Slam attack +3 (1d4 +2) or by weapon +3
Abilities: Str 15 dex 12 con 14 int 10 wis 10 cha 9
Skills: move silently +5 hide +4 spot +5 listen +5
Feats: power attack, toughness, +1 feat
"The Guardian" (The 20 years old maid that runs after the kids, skilled at driving away goblins with her broomstick)
Large humanoid. (5' 6" tall)
HD 7d8 +17 (50 hp)
AC 14 (-1 sz, +1 dex, +3 natural armor, +1 thick clothes)
Attacks: Slam attack +7 (1d6 +3) or club +7 (1d10 +3) or the broom of tears +8 [a normal broom, held 2 handed] (2d8+4)
abilities: Str 17 dex 12 con 14 int 12 wis 14 cha 12
Skills: Spot +10 listen +10 profession (orphan house keeper) +5, profession (cooker) +6, intimidate +6
Feats: toughness, power attack, Weapon focus (broom)
Special abilities:
Protector: The Guardian holding the broomstick is a fearsome opponent when protecting the orphans from real harm. She gets a +2 to damage when defending the orphans (Woe to all goblins that think they can get away with stealing children pies!)
Broom Cleave: Being forced to face more than one opponent at a time (perhaps two dogs, two goblins etc) the Guardian gets 1 cleave attack 1 per encounter as if she had the cleave feat.
Scream of Rage: 1/day the Guardian may evoke a terrible scream. Commands screamed or immediately following the scream receive a +5 circumstance modifier to the intimidate check.
(Examples: "GET OUT OF THE KITCHEEEEEN! ! !" // "To your beds NOOOW! ! !" etc.))


