Jeremy16 wrote:This is a very good in depth look at a domain that is lucky to get a one line mention in canon materials. There's not a lot to criticize, so I hope no one gets tired of all the praise I lavish herein.
Thank you kindly! I'm quite proud of Demise, and I'm glad to see it holds up.
Johann Wehner's Journal
This bit is straight from the official writeup of Althea in RLMCII.
The volcanic rock reminds me of the bone powder found in Keening; the geysers remind me of the hellspouts of Borca; and the scatterbrae reminds me of the “dead zones” of Darkon. Normally, I would advise against repeating the gimmicks from other domains because it makes them both less uniquie,
Indeed, the volcanic rock and geysers were part of the "wild, Lost World/Harryhausen adventure" motif. The dead zones in Darkon
are scatabrae. The ones here are due to the spirit stone, and Viktor (the narrator) makes the connection to scatabrae as an attempt as world cohesion.
I like the idea of using “spirit stone” to trap ethereal beings but it needs another name because it is exactly the same as the Spirit Stone creatures that are described later on.
Au contraire! One is spirit stone and the other is stone spirit. Completely different!

Comment noted, though the Stone Spirits as creatures were originally from Mark Graydon's version of Demise in
Alanik Ray's Library, and I just kept their names as they were there in homage.
I'm not a fan of fey straying too far from the Shadow Rift, but the inclusion of the Alven colony is harmless here.
See, I'm quite the opposite. I like having them spreading the Rift's influence through the domains.
Phagian Viruses – These are neat as hell, but why here? Eh, why look a gift horse in the mouth?
As mentioned above, Mark Graydon's version of Demise had the petrification virus there to explain the lack of animals, so I included it as a nod to his work, even though I added Althea's siren song as my explanation instead. (Mark himself gets a shout-out as the Alven
Gray Donald, whose version of Althea's story is a summary of his version) These viruses were originally from Ravenloft Monstrous Compendium III, and at the time had never been officially updated to 3e, but John Mangrum had shared his 3e version of all the viruses on our forum and gave us permission to use his stats in the Demise writeup. We could have just included the relevant one, but I figured why not have them all there for posterity.
Althea's History – I love this Darklord's story; there's deep yearning, betrayal, and murder. Her Act of Ultimate Darkness seems slight, but sometimes one deeply personal murder trumps a massacre in pathos.
Thank you again! Indeed, if I had to change anything nowadays, I'd probably try to make Althea's act of darkness a little more clearly evil, so it doesn't read quite so much as a victim rising up against her tormenter. I wanted her to be sympathetic, and I think I succeeded too much on that front. (Also, I've been told my google-Greek names could use some work. I have some suggestions from a native Greek speaker here on the boards that I might use instead.)
The Stone Sisters – I'd like to believe these have been placed in the maze just as much to torment Althea as it is to fake out visitors.
Indeed,
another inclusion from the original source, with no explanation there either. Correction, I believe that idea was
Rotipher's doing.
Stelios – I like that you kept him around even after his “death”. Having him be the animating spirit of the maze is an interesting twist I would have never thought of. I like that the maze is never really “finished”. It gives the complex more depth instead of just treating it as one long race against death.
Thanks! once I did a deep dive on the (2e) ecology of Medusae/Maedars and found the notion of a glyptar, it all came together.