The Eye of Anubis: OOC Thread

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DocBeard
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Post by DocBeard »

What can I say, I've been going to Flyers games since I was 8. We use that beat for our 'sabre-rattling' cheer.

Hopefully my speech wasn't too corny.
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Post by NeoTiamat »

Let's see. It's a rough, natural rock face, so that's a DC 15 Climb Check. Problem is that you move at 1/4th your movement speed, so to get up 25 feet (out of halberd range), you need about 100 feet of movement speed. That's two double-move actions, barring any spells.

Also, if you guys actually manage to come up with, and execute a battle strategy (regardless of whether or not it works), I'll toss in 250 XP for everyone.
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Post by NeoTiamat »

Just noted, however, that if you take a -5 penalty, (Making that a DC 20 Climb Check), you can get up there in a single round (since then you only move at half speed)
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Nathan of the FoS
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Post by Nathan of the FoS »

Yeah, that ain't happening. Charles will have to take the easy way out and go invisible. It might do for Khalil, though (not sure about Sam and Otto's climbing abilities).
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Post by Rock of the Fraternity »

I'd like to suggest some bonus XP for Docbeard, for that fine rousing speech! :D
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Post by Kaitou Kage »

Total buff bonuses so far. I'd keep up with this but I won't be around, so here's a kick start in case anyone else wants to pick it up.

All bonuses on the bottom for individual characters are totals that include the party bonuses already.

Prayer (+1 luck, all d20 rolls)
Bless (+1 morale, attack and fear saves)
Shield of Faith, Mass (+3 deflection, AC)

Tomas: Divine Weapon (+2 attack and damage?)

All Party:
+3 AC
+2 Attack
+2 saves vs. fear
+1 all other saves
+1 skill checks

Tomas
+4 attack?
+2 damage?
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Post by Nathan of the FoS »

OK, the plan looks something like this: set up the skirmish line with Khalil at Q13, Tomas at O13, Ishaq at N14, Jervis at M15. That way only two of the baddies can line up on the line opposite our guys. (The one at the back gets a tanglefoot bag from Charles.) The skirmish line holds its ground for one round while Andre uses holy storm and Lia casts haste and then falls back to positions where Charles, Otto and Sam will grant flanking on the two in front (about 20 feet straight back), where the sneaky ones sneak attack and the tanks tank and Kuzan runs around healing people while Lia and Andre kick butt from long distance.

Question? Comments? Emendations?
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Post by Rock of the Fraternity »

Just that my first offensive spell only has a range of 30 ft. -_-; That'll be slightly closer than I like, so please keep the enemy thoroughly distracted.
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Post by The Whistler »

Also in terms of heads-ups: since the rebuild (and switching from Rogue to Scout with Improved Skirmish) I don't need to flank to get bonus damage, but I do need to run at least 20 feet before I shoot. Probably won't make so much practical difference, but it will change Otto's specific tactics a bit.
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Post by Kaitou Kage »

Oooh, what's Improved Skirmish do?

Also, I thought the distance for Scouts was 10 feet? Or is the 20 feet involved in the Imp. Skrimish?
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Post by NeoTiamat »

Alrighty, I think we're only waiting on Otto now, so what's he doing? Soon as that's settled, I'll advance the scene.
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Post by Isabella »

Kaitou Kage wrote:Oooh, what's Improved Skirmish do?

Also, I thought the distance for Scouts was 10 feet? Or is the 20 feet involved in the Imp. Skrimish?
Adds another 2d6 damage to the skirmish attack (IIRC), but you have to move 10 more feet.
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Post by NeoTiamat »

Also +2 AC.
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Post by Kaitou Kage »

Oh, that is fun! I will remember that if I play a 3e scout again!
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Post by NeoTiamat »

Also, just a note, but for all you people planning, I'd appreciate it if you specified exactly what you were doing, and only what you were doing, in the main thread.

In other words, Nathan, now that you know that climbing is not going to work, you should update the proposed positions and actions.

I'll try and position people around the way they'd like, but I'm not psychic.
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