Monsters have been "playable" since 2e's Complete Humanoid's Handbook.Ancalagon wrote:Half-dragon (a la DragonLance draconians), half-demon/devil/insert lower planar creature name here (a la AD&D MMII Cambion) and other such critters were meant as NPCs to use as foes of the heroes. Now they are superkewl, badarsed superhero player character races with kewl powerz. For some perspective from the creator of the game please see the AD&D DMG p.21 "The Monster as a Player Character."
And compared to alot of Swords&Sorcery type games (the genre, not the brand) the inclusion of elves, dwarves and the like are "superkewl, badarsed superhero player character races with kewl powerz".
Draconians got some play as a PC race in later Dragonlance products (SAGA, which also had minotaurs and centaurs). Tieflings were a staple of 2e Planescape.
Everyone.Ancalagon wrote:Tactics, strategy, and resource management have been blunted by the inexhaustible abilities now found in the newest version of WotC's d20 fantasy game. Who needs to think anymore when you can cast spells until the end of time and seemingly regenerate hit points like Wolverine by way of healing surges?
Unlike earlier editions where the fighter didn't have any resource management now he has to choose when in the fight to use an encounter power and in which fight to use a daily power.
And every class now has to wonder "is this the big fight? should i use my daily power?"
I suggest actually playing the game. You'd be surprised how much tactics comes into play with the new powers. Once a group gets to know what they're all capable of, there's alot of set-up and player's feeding off each other with what are essentially combos.
But what is the "spirit of the game"?Ancalagon wrote: But those who have been around long enough to have knowledge of the various stages of the game know that 4E, by way of flavor and spirit of the game, is no longer D&D.
Get twenty gamers to tell you what D&D is and what the spirit of the game is, and you'll get twenty-one answers. And one in elven.




