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Maps of Levkarest and the Grand Cathedral (updated)

Posted: Tue Jul 31, 2018 2:48 pm
by Joël of the FoS
I had time to make more maps for my campaign, and of course I'm sharing. Please comment as needed!

Updated maps for the Grand Cathedral, using your suggestions.

Big change : I remade the basement level (to make it more liveable, as suggested) and found a new map for the crypt. I prefer this new one, there is more room for adventure / battles.

I threw the lower level anchorites to a building the other side of the road. This also has the in-game advantage to make the Cathedral deserted at night.

The first link is updated PDF maps, second is my Cathedral notes (where you will also see art and photos I plan to use)

http://www.fraternityofshadows.com/Libr ... 20maps.pdf
http://www.fraternityofshadows.com/Libr ... 0notes.pdf

So it is in this cool setting that I will DM the Gargoyle adventure and other Levkarest adventures.

While at it, I also made a map of Levkarest, adding all known locations (and some from my campaign). I used the work of David Moss, who had nammed all the streets. I changed a few for my taste, and added locations.

http://www.fraternityofshadows.com/Libr ... st_map.pdf

Re: Maps of Levkarest and the Grand Cathedral (updated)

Posted: Tue Jul 31, 2018 11:02 pm
by DustBunny
Joël of the FoS wrote:I had time to make more maps for my campaign, and of course I'm sharing. Please comment as needed!
Very nice :gabrielle:

The images are very good as well - though for the gargoyles, one is definetly one of the weeping angels from Dr Who, and I swear one looks like the xenomorph from Aliens.

Area 3: Is the slab to the crypt sealed and only accessible with a lot of work, or is it more a locked stone hatch that just isn't used very often?

Area 10: Do the towers have bells? When things go to hell, it is always nice to have the doom bell ring across the town to attract curious adventurers.

Areas 7-9: "You enter a 10x10 room. There is an orc guard standing next to a chest. There is a small window leading outside". You're begging the PC's to try their luck on the roof aren't you? :P

Area 19: With the Library/Vaults, maybe have a double key (ie: Both keys have to be present to open the forbidden archives). Or a the librarian has the key to the secure corridor to prevent people with access to the restricted library snooping further.

Basement - much nicer, esp as the Acolytes have been moved to a dormitory across the road.

Does G work on it's project in Basement areas 24-25 (stone mason workshop), Crypt Area 12 (stone storage) or Crypt Area 10 (ie: the unfinished statue)? The workers who live in the basement could complain about tools and equipment being stolen.

Re: Maps of Levkarest and the Grand Cathedral (updated)

Posted: Thu Aug 02, 2018 1:05 am
by Starscream
very good pdfs! I think I would use them when my players will come to Borca

thank you for sharing!

Re: Maps of Levkarest and the Grand Cathedral (updated)

Posted: Wed Sep 19, 2018 12:59 pm
by Zilfer
A City map! Love grabbing these. :D

Question for you, It's been awhile since I've read a lot of Ravenloft but wasn't the town of Levkarest split in half by the river? Or am I missing that up with Pont-a-Museau? (wouldn't mind a map of that if you ever get around to it. ;D)

Re: Maps of Levkarest and the Grand Cathedral (updated)

Posted: Thu Sep 20, 2018 8:51 am
by Joël of the FoS
Zilfer wrote:A City map! Love grabbing these. :D

Question for you, It's been awhile since I've read a lot of Ravenloft but wasn't the town of Levkarest split in half by the river? Or am I missing that up with Pont-a-Museau? (wouldn't mind a map of that if you ever get around to it. ;D)
There is indeed a small outpost on the other side of the river, called Caina.