Maps of Levkarest and the Grand Cathedral (updated)

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Joël of the FoS
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Maps of Levkarest and the Grand Cathedral (updated)

Post by Joël of the FoS »

I had time to make more maps for my campaign, and of course I'm sharing. Please comment as needed!

Updated maps for the Grand Cathedral, using your suggestions.

Big change : I remade the basement level (to make it more liveable, as suggested) and found a new map for the crypt. I prefer this new one, there is more room for adventure / battles.

I threw the lower level anchorites to a building the other side of the road. This also has the in-game advantage to make the Cathedral deserted at night.

The first link is updated PDF maps, second is my Cathedral notes (where you will also see art and photos I plan to use)

http://www.fraternityofshadows.com/Libr ... 20maps.pdf
http://www.fraternityofshadows.com/Libr ... 0notes.pdf

So it is in this cool setting that I will DM the Gargoyle adventure and other Levkarest adventures.

While at it, I also made a map of Levkarest, adding all known locations (and some from my campaign). I used the work of David Moss, who had nammed all the streets. I changed a few for my taste, and added locations.

http://www.fraternityofshadows.com/Libr ... st_map.pdf
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Re: Maps of Levkarest and the Grand Cathedral (updated)

Post by DustBunny »

Joël of the FoS wrote:I had time to make more maps for my campaign, and of course I'm sharing. Please comment as needed!
Very nice :gabrielle:

The images are very good as well - though for the gargoyles, one is definetly one of the weeping angels from Dr Who, and I swear one looks like the xenomorph from Aliens.

Area 3: Is the slab to the crypt sealed and only accessible with a lot of work, or is it more a locked stone hatch that just isn't used very often?

Area 10: Do the towers have bells? When things go to hell, it is always nice to have the doom bell ring across the town to attract curious adventurers.

Areas 7-9: "You enter a 10x10 room. There is an orc guard standing next to a chest. There is a small window leading outside". You're begging the PC's to try their luck on the roof aren't you? :P

Area 19: With the Library/Vaults, maybe have a double key (ie: Both keys have to be present to open the forbidden archives). Or a the librarian has the key to the secure corridor to prevent people with access to the restricted library snooping further.

Basement - much nicer, esp as the Acolytes have been moved to a dormitory across the road.

Does G work on it's project in Basement areas 24-25 (stone mason workshop), Crypt Area 12 (stone storage) or Crypt Area 10 (ie: the unfinished statue)? The workers who live in the basement could complain about tools and equipment being stolen.
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Re: Maps of Levkarest and the Grand Cathedral (updated)

Post by Starscream »

very good pdfs! I think I would use them when my players will come to Borca

thank you for sharing!
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Re: Maps of Levkarest and the Grand Cathedral (updated)

Post by Zilfer »

A City map! Love grabbing these. :D

Question for you, It's been awhile since I've read a lot of Ravenloft but wasn't the town of Levkarest split in half by the river? Or am I missing that up with Pont-a-Museau? (wouldn't mind a map of that if you ever get around to it. ;D)
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Re: Maps of Levkarest and the Grand Cathedral (updated)

Post by Joël of the FoS »

Zilfer wrote:A City map! Love grabbing these. :D

Question for you, It's been awhile since I've read a lot of Ravenloft but wasn't the town of Levkarest split in half by the river? Or am I missing that up with Pont-a-Museau? (wouldn't mind a map of that if you ever get around to it. ;D)
There is indeed a small outpost on the other side of the river, called Caina.
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
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