Ustalav Gazetteer
- Jester of the FoS
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Ustalav Gazetteer
A little project I've been working on, using my Ustalav Gazetteer entry from Quoth the Raven #22.
LINK
(Looks better when downloaded. Not all the fonts display in browsers.)
Basically, taking the Pathfinder "gothic" setting of Ustalav and cramming it into the Core.
LINK
(Looks better when downloaded. Not all the fonts display in browsers.)
Basically, taking the Pathfinder "gothic" setting of Ustalav and cramming it into the Core.
- tomokaicho
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Re: Ustalav Gazetteer
Oooooh. Excellent work!
- Jester of the FoS
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Re: Ustalav Gazetteer
It’s still a work in progress.
Pretty much doing it to learn the ropes of InDesign.
Pretty much doing it to learn the ropes of InDesign.
- Jack the Reaper
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Re: Ustalav Gazetteer
Looks really cool, I loved it when it first appeared in QtR. But I wonder, what is Ravenloft actually gaining from this assimilation of Ustalav (other than filling up the atrocious Shadow Rift, of course)? I mean, Ustalav is practically Ravenloft copied to Golarion, so what's the point of copying it back to Ravenloft? All the stuff that Ustalav is made of - vampires, werewolves, ghosts etc., already exists in abundance in the Core. Wouldn't it be just more of the same? Just a point for thought. Maybe you could think how to give it some new aspects the Core doesn't have already.
And coming to that, what about Innistrad, from Magic: the Gathering setting? In "Plane Shift: Innistrad" they already established a connection between it and Barovia. Maybe we can assimilate it too...
And coming to that, what about Innistrad, from Magic: the Gathering setting? In "Plane Shift: Innistrad" they already established a connection between it and Barovia. Maybe we can assimilate it too...
The Reaper's riddle:
"Im ata yachol likro et ze, ata yode'a et ha'emet."
If you can read it, you know the truth.
"Im ata yachol likro et ze, ata yode'a et ha'emet."
If you can read it, you know the truth.
- Jester of the FoS
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Re: Ustalav Gazetteer
Pretty much just filling in/ covering the Shadow Rift. And being able to host the Carrion Crown adventure path. And it makes the novels set there Ravenloft novels as well
It also adds another university and a larger city to the Core, absent after the destruction of Il Aluk.
It also adds another university and a larger city to the Core, absent after the destruction of Il Aluk.
- The Lesser Evil
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Re: Ustalav Gazetteer
One of the big things brought by Ustalav is the inclusion of the Pathfinder Society, which represents a pan-domain society of neutralish bent that can be used for multiple purposes, whether as as a sponsor, ally, or occasional rival.
- Joël of the FoS
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Re: Ustalav Gazetteer
And it is locared in a domain central on the Core, which is great for a base for adventurers.The Lesser Evil wrote:One of the big things brought by Ustalav is the inclusion of the Pathfinder Society, which represents a pan-domain society of neutralish bent that can be used for multiple purposes, whether as as a sponsor, ally, or occasional rival.
Great work, very nice read!
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
- The Lesser Evil
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Re: Ustalav Gazetteer
Are there plans for a sidebar on wildlife and native horrors?
- Strahdsbuddy
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Re: Ustalav Gazetteer
Innistrad got me into MTG, and I think it and even Ixalan fit nicely into the Demiplane. i put them both in distant sea of Sorrows, Innistrad north and Ixalan south. Innistrad and Ustalav have the same problem mentioned, that they don't add a lot new to the setting....except if you have a bunch of Ravenloft die hards in your group they don't have all the lore memorized and you can still sneak up on them. Plus I thought Church of Avacyn was a nice addition, with a REAL Guardian in the Mists that an anchorite could latch on to. I think Innistrad works best during the Dark Ascension block, as far as when it makes sense in Ravenloft. Avacyn is gone and the Legions of the Night are essentially winning. Very Ravenloft.Jack the Reaper wrote:And coming to that, what about Innistrad, from Magic: the Gathering setting? In "Plane Shift: Innistrad" they already established a connection between it and Barovia. Maybe we can assimilate it too...
Get the Core Genesis Project V4 https://fraternityofshadows.com/Mausole ... ect_v4.pdf
Ravenloft Cartographic Society on Facebook
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Ravenloft Cartographic Society on Facebook
https://www.facebook.com/groups/1327810691065274
- The Lesser Evil
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Re: Ustalav Gazetteer
There are some errors in the city statblocks, what looks like copy-past errors. Caliphas is labeled Ardis in its statblock, and a number of Ravengro NPCs (from Mirta onward) got pasted into Tamrivena.
- Joël of the FoS
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Re: Ustalav Gazetteer
Evil twinsThe Lesser Evil wrote: a number of Ravengro NPCs (from Mirta onward) got pasted into Tamrivena.
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
- Starscream
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Re: Ustalav Gazetteer
Great work!
I loved the entry in QtR, since i hate the Shadow Rift as it is and i wanted an idea on changing it. Ustalav was my favorite option but i lacked the time to work on it. The QtR entry helped me so much and i am sure also this project
thank you
I loved the entry in QtR, since i hate the Shadow Rift as it is and i wanted an idea on changing it. Ustalav was my favorite option but i lacked the time to work on it. The QtR entry helped me so much and i am sure also this project
thank you
- tomokaicho
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Re: Ustalav Gazetteer
Count me in as another Shadow Rift hater. Not particularly against the Shadow Fey, but I prefer them as living adjacent to mortals in a Ravenloft version of Faerie.
- Jack the Reaper
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Re: Ustalav Gazetteer
Just saying that the best way to block the Shadow Rift IMO is to leave G'henna in the core (it is much better there than as an island), and inserting Sanguinia instead of Markovia (which is indeed better as an island).
The Reaper's riddle:
"Im ata yachol likro et ze, ata yode'a et ha'emet."
If you can read it, you know the truth.
"Im ata yachol likro et ze, ata yode'a et ha'emet."
If you can read it, you know the truth.
- tomokaicho
- Evil Genius

- Posts: 587
- Joined: Tue Apr 16, 2013 5:27 am
Re: Ustalav Gazetteer
I agree. Removing G'Henna from the Core basically sent it to oblivion. People fleeing from G'Henna should be a thing, and it can't really be a thing in an isolated Island of Terror. In addition to emigrating, the other states of the Core would be trying to keep the G'Hennans out, people who are disimilar in race, culture, and religion. G'Henna makes so much more sense as part of the Core.Jack the Reaper wrote:Just saying that the best way to block the Shadow Rift IMO is to leave G'henna in the core (it is much better there than as an island), and inserting Sanguinia instead of Markovia (which is indeed better as an island).
