Alignment alternatives
- ewancummins
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Alignment alternatives
The next time I start a Ravenloft game, I'll very likely replace alignment with a corruption/taint scale.
Good versus Evil is the core Gothic conflict, so nothing is lost by ditching Moorcockian Law and Chaos.
And True Neutral has never made much sense to me in any setting.
(I think druids in Ravenloft should lean toward Evil, much as they do on the old five point alignment diagram.)
How do you guys handle alignment in Ravenloft?
Good versus Evil is the core Gothic conflict, so nothing is lost by ditching Moorcockian Law and Chaos.
And True Neutral has never made much sense to me in any setting.
(I think druids in Ravenloft should lean toward Evil, much as they do on the old five point alignment diagram.)
How do you guys handle alignment in Ravenloft?
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
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Mistmaster
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Re: Alignment alternatives
Why should a Druid lean towards Evil? Nature isn't Evil. I Prefer to keep the 9 alignments in theyr place.
Re: Alignment alternatives
So, I'm going to spoiler this first bit because I think I'm about to ramble on and wax philosophical etc. This first bit is just about the whole alignment thing in more general terms. Specifics about how Ravenloft and alignment tie together below the spoiler.
In Ravenloft, as its born out of the Gothic literature genre, there's a great deal of emphasis on the good vs evil. And that's good, but there's also a lot of grey area in that fight...and in some ways, this is where the law vs. chaos spectrum comes into play, to my mind.
Imagine the following scenario:
Someone has been infected with lycanthrope and begun hunting the people of the town they live(d) in. The person is a victim here: they were in no way evil, but cannot control the werewolf when it breaks free during the full moon. The players know the werewolf is a danger and needs to be stopped and are hired to track down and kill the creature. Along the way, they learn that there's a possible cure for the lycanthrope, but that its a dangerous trip...and they would have to take the infected person with them. Ultimately they have two choices presented to them:
1. They can hunt down and kill the infected person, putting them out of their misery and ensuring no one else becomes infected.
-or-
2. They can hunt down and take the infected person into their custody and set out on a journey to seek the cure, but doing so puts themselves and unknown other people at risk of death or infection with lycanthrope, and there's no guarantee they can find the cure or that it will work.
Which is the right choice? Is it right to risk the lives of others to save just one person? Is either of them right?
Those aren't questions answered by the conflict between good and evil...they fall on a different spectrum entirely. I honestly like when Ravenloft stories contradict the expectations of simple good vs. evil. That's why I think some of the fan-made darklords based around the concept of 'the monster hunter becomes the monster' have so much potential, but the monster hunter doesn't have to become evil to be in conflict with players: people of good character can still have their differences of opinion, and when there are literal lives on the line, those differences of opinion matter a lot.
VIEW CONTENT:
Imagine the following scenario:
Someone has been infected with lycanthrope and begun hunting the people of the town they live(d) in. The person is a victim here: they were in no way evil, but cannot control the werewolf when it breaks free during the full moon. The players know the werewolf is a danger and needs to be stopped and are hired to track down and kill the creature. Along the way, they learn that there's a possible cure for the lycanthrope, but that its a dangerous trip...and they would have to take the infected person with them. Ultimately they have two choices presented to them:
1. They can hunt down and kill the infected person, putting them out of their misery and ensuring no one else becomes infected.
-or-
2. They can hunt down and take the infected person into their custody and set out on a journey to seek the cure, but doing so puts themselves and unknown other people at risk of death or infection with lycanthrope, and there's no guarantee they can find the cure or that it will work.
Which is the right choice? Is it right to risk the lives of others to save just one person? Is either of them right?
Those aren't questions answered by the conflict between good and evil...they fall on a different spectrum entirely. I honestly like when Ravenloft stories contradict the expectations of simple good vs. evil. That's why I think some of the fan-made darklords based around the concept of 'the monster hunter becomes the monster' have so much potential, but the monster hunter doesn't have to become evil to be in conflict with players: people of good character can still have their differences of opinion, and when there are literal lives on the line, those differences of opinion matter a lot.
- ewancummins
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- Joined: Tue Oct 25, 2005 1:35 pm
Re: Alignment alternatives
The burning man and other human sacrifices.Mistmaster wrote:Why should a Druid lean towards Evil? Nature isn't Evil. I Prefer to keep the 9 alignments in theyr place.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
-
Mistmaster
- Evil Genius

- Posts: 1404
- Joined: Fri Feb 19, 2016 5:27 pm
Re: Alignment alternatives
Those are part of some druidic cult; not all druidicults do the same things.
- ewancummins
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Re: Alignment alternatives
Mistmaster wrote:Those are part of some druidic cult; not all druidicults do the same things.
Yes, makes sense. It's a DM call or setting detail.
I prefer my druids a bit more on the historically-inspired side, so they do sacrifice human beings. One can argue whether this makes them evil-aligned, but in Ravenloft I'd think such human sacrifices would provoke powers checks.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
-
Mistmaster
- Evil Genius

- Posts: 1404
- Joined: Fri Feb 19, 2016 5:27 pm
Re: Alignment alternatives
And that is sure.
- ewancummins
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Re: Alignment alternatives
Snipped for length. But I enjoyed reading it all.Cromstar wrote:So, I'm going to spoiler this first bit because I think I'm about to ramble on and wax philosophical etc. This first bit is just about the whole alignment thing in more general terms. Specifics about how Ravenloft and alignment tie together below the spoiler.
I think that ditching the nine point alignment system in no way removes or discourages any of the moral choices and questions you describe. These same considerations of what is the right thing, what is necessary, what the heroes should do will arise with or without the nine point alignment rules system.
Alignment in D&D is really about sides in a cosmic struggle. Some characters and creatures are firmly on one side of the war and others are in the middle. The struggle in Ravenloft is a moral battle between the forces of light and darkness, in the human soul and in the manifest world. Moorcockian conceits don't fit that too well.
Ravenloft has its own rules system for morality based on choices and consequences: powers checks and related corruption levels. By violating the moral order of the world, characters open themselves to physical and spiritual corruption, and can even become monsters if they remain unrepentant and commit vile acts. Evil cannot directly be detected by magical means in Ravenloft. Nor can good. By their fruits shall ye know them.
One other thing to consider is Innocence. I think it should be very rare in adult persons, as the rules suggest. But I also think it should be the default for most natural animals. Some animals, at least in some domains, are associated closely enough with evil forces so as to not count as Innocent.
But if you prefer nine point alignment, roll with it. I've always used it in past Ravenloft games.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
Re: Alignment alternatives
For Ravenloft I agree that a moral sliding scale alignment could probably be a better fit, at least, for those campaigns that focus on Good versus Evil. In fact I've been lazy thinking the idea for a while now. I last looked at Star Wars 5E's Force Alignment rules (SW 5E Expanded Content - Variant Rules) as inspiration. It has Benevolence and Corruption tiers, both minor and major, similar to RL's Powers Checks. A DM just needs to Ravenloft the tiers. Also has some cool rules on Destiny and destiny points that could play well in such a campaign.ewancummins wrote:The next time I start a Ravenloft game, I'll very likely replace alignment with a corruption/taint scale.
Good versus Evil is the core Gothic conflict, so nothing is lost by ditching Moorcockian Law and Chaos.
And True Neutral has never made much sense to me in any setting.
How do you guys handle alignment in Ravenloft?
You can find Star Wars 5E online, for free:
https://sw5e.com/rules/variantRules
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- ewancummins
- Evil Genius

- Posts: 28523
- Joined: Tue Oct 25, 2005 1:35 pm
Re: Alignment alternatives
Ah, this might be useful! Thanks!Five wrote:For Ravenloft I agree that a moral sliding scale alignment could probably be a better fit, at least, for those campaigns that focus on Good versus Evil. In fact I've been lazy thinking the idea for a while now. I last looked at Star Wars 5E's Force Alignment rules (SW 5E Expanded Content - Variant Rules) as inspiration. It has Benevolence and Corruption tiers, both minor and major, similar to RL's Powers Checks. A DM just needs to Ravenloft the tiers. Also has some cool rules on Destiny and destiny points that could play well in such a campaign.ewancummins wrote:The next time I start a Ravenloft game, I'll very likely replace alignment with a corruption/taint scale.
Good versus Evil is the core Gothic conflict, so nothing is lost by ditching Moorcockian Law and Chaos.
And True Neutral has never made much sense to me in any setting.
How do you guys handle alignment in Ravenloft?
You can find Star Wars 5E online, for free:
https://sw5e.com/rules/variantRules
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.
-from Moby Dick (Hermann Melville)
-from Moby Dick (Hermann Melville)
Re: Alignment alternatives
No problem.
Some further thoughts (to be discarded at will):
In 1E and 2E, healing spells (cure X wounds) are considered necromantic by nature. Arguments can be made against, but I don't consider magic natural in RL and I would carry this theme over. Interfering with the natural world, stepping in between cause and effect and actively altering that effect, should be a razor's edge for anybody to walk, including altruistic healers as they magically, brazenly wave Death away from those under their charge. As such, and especially if using a less punishing Powers Check as indicated by something similar to the Force Alignment rules mentioned above, casting these spells should come with a price. Simply put, magic is not the only form of healing available, and there are other options the healer can take, such as feeding and sheltering the sick and homeless, to help balance their soul. Magic is and always should be a shortcut, or, emergency option. A piece of their soul for the greater good...
People of RL are wary of magic for a reason, even if on a subconscious level. Seeds of truth wrapped and buried in superstitions. And those who use magic should be viewed with great suspicion, for one never knows how deep the taint of their souls goes.
Spellcasters of RL are among the top of the list for corruption in Ravenloft. It's subtle, sure, but it's their choice to trade bits for pieces!
Healing potions, blessed water and the much rarer alchemy-based, are great substitutes IMO if you want to keep throwing your frontline scrappers into the jaws of Evil.
As to True Neutral, it could very well be that the Dark Powers are the only True Neutral entities in the multiverse. They may not be able to or even want to stop the gods from granting their favoured subjects their divine essence (spells and the like), but they can both read and enforce the fine print found in Natural Order to highlight such cosmic violations within their sphere of influence. Gods and their subjects both choose sides in the Great War and the consequences of these extreme choices is what the Dark Powers highlight. They do not punish or reward, they simply reveal the souls' true form, in a sort of artistic social commentary.
Why then are the domain rulers all Dark Lords of such intense evil? Simply because the want to rule over others, in every form of social construct, is an inherently selfish choice. And there are many roots that will snag the feet of even the most pious of men and women along that road. The true outward form of these rulers' souls are a power beyond most, for it is easier to fall down the mountain and stay down than it is to stand and claw your way up. And those who want to be on bottom are those who fight the hardest to be on bottom. It is also why the Dark Powers sometimes open a doorway into other worlds to offer a challenge to those capable of opposition. It's simply equilibrium within their commentary. And they never force. They just bid the travellers welcome and watch, waiting with their mirror. Thing is, they can't leave until they take a good hard look at their reflection...
Some further thoughts (to be discarded at will):
In 1E and 2E, healing spells (cure X wounds) are considered necromantic by nature. Arguments can be made against, but I don't consider magic natural in RL and I would carry this theme over. Interfering with the natural world, stepping in between cause and effect and actively altering that effect, should be a razor's edge for anybody to walk, including altruistic healers as they magically, brazenly wave Death away from those under their charge. As such, and especially if using a less punishing Powers Check as indicated by something similar to the Force Alignment rules mentioned above, casting these spells should come with a price. Simply put, magic is not the only form of healing available, and there are other options the healer can take, such as feeding and sheltering the sick and homeless, to help balance their soul. Magic is and always should be a shortcut, or, emergency option. A piece of their soul for the greater good...
People of RL are wary of magic for a reason, even if on a subconscious level. Seeds of truth wrapped and buried in superstitions. And those who use magic should be viewed with great suspicion, for one never knows how deep the taint of their souls goes.
Spellcasters of RL are among the top of the list for corruption in Ravenloft. It's subtle, sure, but it's their choice to trade bits for pieces!
Healing potions, blessed water and the much rarer alchemy-based, are great substitutes IMO if you want to keep throwing your frontline scrappers into the jaws of Evil.
As to True Neutral, it could very well be that the Dark Powers are the only True Neutral entities in the multiverse. They may not be able to or even want to stop the gods from granting their favoured subjects their divine essence (spells and the like), but they can both read and enforce the fine print found in Natural Order to highlight such cosmic violations within their sphere of influence. Gods and their subjects both choose sides in the Great War and the consequences of these extreme choices is what the Dark Powers highlight. They do not punish or reward, they simply reveal the souls' true form, in a sort of artistic social commentary.
Why then are the domain rulers all Dark Lords of such intense evil? Simply because the want to rule over others, in every form of social construct, is an inherently selfish choice. And there are many roots that will snag the feet of even the most pious of men and women along that road. The true outward form of these rulers' souls are a power beyond most, for it is easier to fall down the mountain and stay down than it is to stand and claw your way up. And those who want to be on bottom are those who fight the hardest to be on bottom. It is also why the Dark Powers sometimes open a doorway into other worlds to offer a challenge to those capable of opposition. It's simply equilibrium within their commentary. And they never force. They just bid the travellers welcome and watch, waiting with their mirror. Thing is, they can't leave until they take a good hard look at their reflection...
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
-
Mistmaster
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- Joined: Fri Feb 19, 2016 5:27 pm
Re: Alignment alternatives
Healing magic shouldn't be penalized, in my hopinion.
Re: Alignment alternatives
Yeah, I'd say the vast majority would agree with you on that. I just happen to prefer RL as everyman horror for the most part (though still framed in fantasy). Their battle against the darkness might arguably be said to be more futile, less impacting than the average D&D PC, but I say their call to arms is more heroic.
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
-
Mistmaster
- Evil Genius

- Posts: 1404
- Joined: Fri Feb 19, 2016 5:27 pm
Re: Alignment alternatives
Good clerics already battle the darkness on call from theyr deities, thought; why agravate them further?
Re: Alignment alternatives
A move such as that would be for thematic reasons. Depower the protagonists to empower their heroics. To add a bit of grit to RL and to tip the hat to authors such as James, Lovecraft, Hodgson, and Howard. The latter being a sort of pulpish bridge from Ravenloft to Dungeons and Dragons.
And speaking of grit, I've also been looking at Grit and Glory (5E), more specifically its Healing and Resting/Recovery rules, to see if I can't inject something similar to my RL.
Also lazy looking into a system where firearms will be equally dangerous to a 20th level character as a 1st. Armour bypass, deflection bonuses, non-leveled wound or injury points after leveled hit points (which could even be armour-based), something along that vein. A lot of thought needs to go into it obviously.
And speaking of grit, I've also been looking at Grit and Glory (5E), more specifically its Healing and Resting/Recovery rules, to see if I can't inject something similar to my RL.
Also lazy looking into a system where firearms will be equally dangerous to a 20th level character as a 1st. Armour bypass, deflection bonuses, non-leveled wound or injury points after leveled hit points (which could even be armour-based), something along that vein. A lot of thought needs to go into it obviously.
"A very piteous thing it was to see such a quantity of dead bodies, and such an outpouring of blood - that is, if they had not been enemies of the Christian faith."
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"
- Jean Pierre Sarrasin, "The Memoirs of the Lord of Joinville"

