Mistmaster wrote: Thu Nov 24, 2022 9:02 am
Ok then I found some more:
Gundarak article, Page 45 the domain presentation
paragraph, first column, under the Inhabitants line add:
Surface: 25.000 square Km.
Gundarak Article, Page 46 Column 2, the
Temple of the Soring Skull is the
Temple of the Sovereign Skull
Gundarak Article: Page 47 Column 1 Ezra the Guardian Paragraph, change the
words "she orders her priests, the Guardian Blades", with "she orders her
paladins, the Justice Bringers"
Markovia Article: Page 133 Column 1 Vestegrad Paragraph: at the end the line should be sharp of wit and sharper of tongue.
Markovia Article Page 143 Column two, line seven from the top, add "along with regular one".
Markovia Article Pag 146: Column 1 Frontier Barber Rogue Archetype, at the end of the Sharp Listener entry add : This ability replaces Uncanny Dodge and Improved Uncanny Dodge.
Markovia Article: Page 148 Column 1 on the top of the column, the reference is (Pag 12 Occult Adventures)
Markovia Article :Page 148 Column 2, To the end of Cerebral Vampire Paragraph add:
Telepathy: a Celerebral Vampire can communicate with any sentient creature in a 60 feet range.
Weaknesses: A Cerebral Vampire ignores the regular vampire weaknesses, and instead possess the following ones: Electricity Vulnerabilty (Takes 50% more damage by Electricity), Obsession: A Cerebral vampire ranked less then Ancient will
waste time
counting any dispersed quantity of small items, like buttons, grains, marbles exc, exc, if they
fail a Will save DC 25. They won't
attack while counting; They take 15 rounds less 1
per Wisdom Modifier point to finish counting,
will still defend themselves but can't attack or move. Sun Sensitivity
: A Cerebral Vampire takes no damage
from sunlight, but can't use any supernatural ability and
lose fast healing if exposed to direct sunlight.
It is alsi Dazzled under direct sunlight. Chocolate
repulses a Cerebral Vampire less then Eminent ranked, and Cacao Powder will inflict 1d6 damage on a touch attack.
Psychic Recoil: If a victim of the vampire feeding or someone the vampire communicated telepathically
with in the last 24 hours pass the saving Throw against the Dominate or the Detect Thoughts power of the vampire, the vampire
suffers 1d6 damage.
Detect Thoughts (Sp):The vampire can use Detect Thoughts at will as a spell-like ability, DC based on the vampire Intelligence.