Curse of Innistrad - anyone tried it?

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Le Noir Faineant
Rafe, Agent of the Fraternity
Rafe, Agent of the Fraternity
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Curse of Innistrad - anyone tried it?

Post by Le Noir Faineant »

Hey, all!

Question's in the title:

A friend of mine is a super-duper fan of MtG; he has a new kid, and so the rest of us have offered (or rather, "told him") that we want to run some D&D again some time soon. So, there is this idea that we use MtG as a background for the game. Obviously, there are other options out there that might well work: I have since learned that there are some MtG-D&D crossover books out there. Now if I am going to DM, especially more or less "spontaneously", then it got to be something that I really enjoy and (think) I am good at.

So, since Wizbro themselves suggest setting Barovia on the plane of Innistrad --

https://media.wizards.com/2016/dnd/down ... istrad.pdf

-- this seems like the most obvious choice.

Now, apart from briefly playing MtG in high school, some time between "Die Hard 2" and "Die Hard 3", I have no real idea of its lore. The 5e remake of I6, I have read, but do not know intimately.

So, my question goes: What's a good starting point for this? What are your own experiences with "Curse of Innistrad", if any?

My own impression so far is - besides the art, I am not sure how much "Innistrad" would really remain in such a campaign. Yeah, a full conversion might be possible, but the old I6 narrative really doesn't particularly need those additions. I am not sure "Curse of Strahd" was written with "Innistrad" in mind, at all, despite coming out of the same studio.

Cheers,

Rafe
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