
Along with the tons of writing projects I'm into so far, I'm also creating an unofficial campaign setting based on the hugely popular Magic world of Ravnica, the City of Guilds.
Although Magic fans are now well back in Dominaria with the new "Time Spiral" cycle, this new direction has not doused what I would call my fascination with this world-spanning City, where the Guildpact controls all magic and spirits of all shapes and sizes mingle with the living.
Here's an intro about the alignments of the nine "known" guilds and their respective DMG-based appropriate prestige classes:
Selesnya: neutral good (hierophant)
Boros: lawful good (thaumaturgist)
Golgari: neutral evil (shadowdancer)
Gruul: chaotic neutral (horizon walker)
Orzhov: lawful evil (mystic theurge)
Izzet: chaotic good (archmage)
Azorius: lawful neutral (arcane archer)
Simic: neutral (loremaster)
Rakdos: chaotic evil (blackguard)
And of course the tenth "secret guild:"
Dimir: neutral evil (assassin)
Entering into a guild requires a point system I loosely based on the "Affiliation" system introduced in the Player's Handbook II. The more points you gain, the more you gain benefits (and penalties). For example, if you garner 5 affiliation points in the Boros, you automatically gain the "Radiance" feat for free (the ten feats are based on the Guild abilities found in Magic; I'll explain the mechanics later).
If you want more ideas that I cooked up, feel free to reply.


