The Shattered City: OOC
An immediate interrupt is, well, immediate. Since it is an interrupt, it occurs right before the triggering action takes place (hence, interrupts), so in this case, it would happen right before the ally was hit with the attack. You don't have to do anything on your turn to activate it. Instead, it uses something called an immediate action. It's kind of like your normal actions (move, minor, standard) except that you use them on other people's turns. Immediate actions are what allow you to take AoOs, as well as activating immediate reaction powers. You only get one immediate action per turn, so if you use an immediate interrupt power, you can't use another or take AoOs until your turn rolls around again.
The format of the board game makes immediate actions a little weird, which is probably why you got confused. Basically, you can either run the immediate action by telling us you intend to use it in your post (so, for example, Lia tells us she wants to use her Shield if she's hit by an attack it would be able to prevent) OR you can let us know you used it after the fact, and what it did (for example, Darius activates his shield and negates some damage).
Please please please PLEASE do not use immediate interrupts that will completely change the entire GM combat post if you hit with it.
The format of the board game makes immediate actions a little weird, which is probably why you got confused. Basically, you can either run the immediate action by telling us you intend to use it in your post (so, for example, Lia tells us she wants to use her Shield if she's hit by an attack it would be able to prevent) OR you can let us know you used it after the fact, and what it did (for example, Darius activates his shield and negates some damage).
Please please please PLEASE do not use immediate interrupts that will completely change the entire GM combat post if you hit with it.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
Correct me if I'm wrong, but this is how I count it.Nerit wrote:It still looks like a helluva lot more than 10, no matter how you slice it. About 12-14 squares.

"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
I know I'm going to be flogged later for being a rules stickler, but, while similar, Immediate Actions and Opportunity Actions are distinct and do not use up each other.Isa wrote:Immediate actions are what allow you to take AoOs
Last edited by Cronax on Tue Mar 02, 2010 8:28 pm, edited 1 time in total.
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Could you give me at least the mechanical information first so I can get started? I have to wake up early-ish tomorrow so I want to get kicking. 
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Thanks Isy for the explanation.
And dont worry the interrupt i had in mind simply reduces damage one ally takes from a hit, which shouldnt be too earth-shattering I hope....
And dont worry the interrupt i had in mind simply reduces damage one ally takes from a hit, which shouldnt be too earth-shattering I hope....
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
*strategy meeting*
If he makes the save Nicholas is thinking about pulling out a close burst 3 power that can push the target (i.e) the water weird thing, 2 squares and slide any allies 2 squares each.
Any objections and where (if at all) do you want to be slid? If he shifts 1 square back that should mean Cyrus / Darius / Tomas & Nerit.
Oh and as long as he hits Poincaire gets dazed as well.
If he makes the save Nicholas is thinking about pulling out a close burst 3 power that can push the target (i.e) the water weird thing, 2 squares and slide any allies 2 squares each.
Any objections and where (if at all) do you want to be slid? If he shifts 1 square back that should mean Cyrus / Darius / Tomas & Nerit.
Oh and as long as he hits Poincaire gets dazed as well.
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Cyrus can fire lasers but he's really much, much better when he's in melee. So he would prefer to be closer to an enemy.lostboy wrote:*strategy meeting*
If he makes the save Nicholas is thinking about pulling out a close burst 3 power that can push the target (i.e) the water weird thing, 2 squares and slide any allies 2 squares each.
Any objections and where (if at all) do you want to be slid? If he shifts 1 square back that should mean Cyrus / Darius / Tomas & Nerit.
Oh and as long as he hits Poincaire gets dazed as well.
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