The Shattered City: OOC
Im all for dropping the southern wraiths ASAP, Nicolas has a few things left but all the good stuff is ranged, has secondary beenfits on others and can only effect one enemy at a time (whihc would be good for taking some of our newer arrivals down), but right now he can't bust any of it out until we sack these wraiths off.
Unfortunatly due to low damage output bards arent built to take down insubstantial enemies toe-to-toe at less than glacial pace...even slower when they daze and weaken you a lot.
Oh Nicolas also has a majestic word left and 2 healing potions
Unfortunatly due to low damage output bards arent built to take down insubstantial enemies toe-to-toe at less than glacial pace...even slower when they daze and weaken you a lot.
Oh Nicolas also has a majestic word left and 2 healing potions
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Don't wait too long Kage, its only 4-5 hours until the next gm post now.
If I might suggest some strategies:
Since both the twins are slowed, flanking AM is going to be tricky. Rock, after attacking this round (I'd suggest either AM or one of the bloodied wraiths), if you could sidle around to Q10 (or O11 if Nathan hits with the pull), one of them still could get flanking (And so Cyrus gets another point of unity damage).
Whistler, a chaos bolt on the southern wraiths seems needed. Also, while it may not be as in character, Celeste is pretty full of hit points at the moment so it would be helpful if she could get in a position to absorb a few hits next round.
Kage and Nathan, keep killing! (But don't forget to re-mark if you drop Anne.)
If I might suggest some strategies:
Since both the twins are slowed, flanking AM is going to be tricky. Rock, after attacking this round (I'd suggest either AM or one of the bloodied wraiths), if you could sidle around to Q10 (or O11 if Nathan hits with the pull), one of them still could get flanking (And so Cyrus gets another point of unity damage).
Whistler, a chaos bolt on the southern wraiths seems needed. Also, while it may not be as in character, Celeste is pretty full of hit points at the moment so it would be helpful if she could get in a position to absorb a few hits next round.
Kage and Nathan, keep killing! (But don't forget to re-mark if you drop Anne.)
Last edited by Cronax on Wed Jun 09, 2010 10:51 am, edited 1 time in total.
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Actually, it will be easy like pie if we care to devote our resources to it...we both have teleport abilities still in the bag of tricks. Or Lightning Lure might do the trick again...we will consult.Cronax wrote:Since both the twins are slowed, flanking AM is going to be tricky.
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Like Nathan said, easy like pieNathan of the FoS wrote:Actually, it will be easy like pie if we care to devote our resources to it...we both have teleport abilities still in the bag of tricks. Or Lightning Lure might do the trick again...we will consult.Cronax wrote:Since both the twins are slowed, flanking AM is going to be tricky.
Also, I'm Censure of Retribution now. Unfortunately, I'm learning that my Oath target dying tends to be annoying as often as not
I know I broached this subject last time, but Nicolas is techincially facing three bloodied wraiths, is an intimidate worth it ?
With Inspire competence he has a base +14 on intimidate, so thats only 14 needed on a roll if its wraith will +10 as the DC (less if anyone aids him)
Any merit to that?
Also and heres a reaaaaaally long shot, what would the diplomacy DC be to convince the three frightful wraiths to call a truce with us and help us take down the new interlopers, or could I accomplish that with intimidate as well?
With Inspire competence he has a base +14 on intimidate, so thats only 14 needed on a roll if its wraith will +10 as the DC (less if anyone aids him)
Any merit to that?
Also and heres a reaaaaaally long shot, what would the diplomacy DC be to convince the three frightful wraiths to call a truce with us and help us take down the new interlopers, or could I accomplish that with intimidate as well?
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Intimidate is very difficult to use in combat at lower levels.
You'll need to make an Intimidate check vs. the target's Will and the target needs to be bloodied to make it surrender. You may attempt to Intimidate multiple targets as long as they all can see and hear you.
There are modifiers, though.
Since the targets are hostile, they get a +10 to their Will Defense.
If the wraiths do not understand your language, you suffer -5 to your Intimidate check.
Failure means you can't try it again on that target.
You'll need to make an Intimidate check vs. the target's Will and the target needs to be bloodied to make it surrender. You may attempt to Intimidate multiple targets as long as they all can see and hear you.
There are modifiers, though.
Since the targets are hostile, they get a +10 to their Will Defense.
If the wraiths do not understand your language, you suffer -5 to your Intimidate check.
Failure means you can't try it again on that target.
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Pretty much what Kage said. You can try it, but you need to roll the Wraith's Will+10 for hostility+5 for language/vital sign barrier.lostboy wrote:I know I broached this subject last time, but Nicolas is techincially facing three bloodied wraiths, is an intimidate worth it ?
With Inspire competence he has a base +14 on intimidate, so thats only 14 needed on a roll if its wraith will +10 as the DC (less if anyone aids him)
Any merit to that?
Also and heres a reaaaaaally long shot, what would the diplomacy DC be to convince the three frightful wraiths to call a truce with us and help us take down the new interlopers, or could I accomplish that with intimidate as well?
On the other hand, if you do that, then they can all run away. Alternatively, if you get behind them, then you could herd them towards the center of the map... what happens then is anyone's guess. Probably battle royale.
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While they haven't yet spoken, are we sure yet that the wraiths don't understand Mordentish? Even if they don't you're looking at DC 33. Intimidate would also potentially affect Anne (DC 32) (if not yet destroyed) and the other ash cultist (DC 25).
Also, are we using the errata to the Aid Another?
If we are, then its a DC 13 to assist (+2 to the check) and if you fail, you make things worse (-1 to the check)
Full errata is at http://www.wizards.com/dnd/files/UpdateMay2010.pdf
Also, are we using the errata to the Aid Another?
If we are, then its a DC 13 to assist (+2 to the check) and if you fail, you make things worse (-1 to the check)
Full errata is at http://www.wizards.com/dnd/files/UpdateMay2010.pdf
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