Yes, these ideas could work too. I'm finishing Servants of Darkness in the next game Sunday, and after a small goblin hunt interval, they will tour the SR to stop Loht being an idiot.
Joël
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
I like emphasising the potential connection between Falkovnia and the Plane of Shadows (native monsters include shadows, greater shadows, shadow unicorns, shadow fiends, and several shadow fey; has the largest border with the Shadow Rift out of any domain; literally a headquarters of the Fraternity of Shadows), and one detail mentioned is the Shadow Cities, the idea that thieves and wizards can access a sort of hidden shadow-realm in Falkovnia. So what if they can?
What if the 'Shadow Cities' are infact gateways to the Shadow-Rift, accessible through certain points in Falkovnia?
KingCorn wrote: Thu Feb 05, 2026 9:42 pm
I like emphasising the potential connection between Falkovnia and the Plane of Shadows (native monsters include shadows, greater shadows, shadow unicorns, shadow fiends, and several shadow fey; has the largest border with the Shadow Rift out of any domain; literally a headquarters of the Fraternity of Shadows), and one detail mentioned is the Shadow Cities, the idea that thieves and wizards can access a sort of hidden shadow-realm in Falkovnia. So what if they can?
What if the 'Shadow Cities' are infact gateways to the Shadow-Rift, accessible through certain points in Falkovnia?
WDYM by 'connection to the Plane of Shadows'?
Isn't Ravenloft as whole connected to it?
"Not all that is violet is deadly, and not all that is deadly is violet." - "S", Gaz IV, page 13.