Category:Mechanical Golem: Difference between revisions
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{{Canon}} | |||
[[ | The [[mechanical golem]] is a [[magic|magical]] [[animation|animated]] [[construct]] and as such lacks the [[dread golem]] template. It is a [[mindless]] automaton that obeys in the most straightforward way possible the orders of its [[Crafter|maker]], drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as [[tripping]] or [[disarming]], but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the [[animate]] [[item|thing]], its maker is wise to error on the side of simplicity. The creature is usually lent a [[humanoid]] form and is a [[mechanical horror]], being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly [[metal|metalic]] parts in their hundreds if not thousands. A metallic [[skin]] may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a [[statue]] welded together in a disquieting mechanical parody of [[life]]. Its [[Invention (monstrous)|invention]] is attributed to [[Easan the Mad]].<ref name="MCI&II p.27">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 27</ref> A mechanical golem can be found in advanced [[lands]] ([[CL 8|CL 8+]]) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment may as the [[guardian]] of advanced [[research facilities]] specialising in [[mechanics]]. | ||
As Easan created the Mechanical golem, they can be found in [[Vechor]] | |||
==Construction<ref name="Ravenloft Errata">[http://www.fraternityofshadows.com/TheVault/RL_Errata.html Ravenloft Errata].</ref>== | |||
{{Canon}} | |||
The successful maker of a mechanical golem not need be a [[spellcaster]] but a spellcaster must ultimately be availed upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "[[construction|life]]". Nearly half of this sum, 60,000 gp, is invested in establishing a highly advanced [[workshop]] or [[laboratory]] (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and the casting of the following [[spells]] by a [[spellcaster]]: animate objects, chain lightning, fabricate, grease, and either miracle or wish. | |||
{{ref}} | |||
[[Category:Metal Golem]] | |||
[[Category:golem]] | |||
[[Category:Statue]] | |||
[[Category:Clockwork Device]] | |||
[[Category:Clockmaking]] | |||
[[Category:Mechanical Horror]] | |||
[[Category:Mechanical Wonder]] | |||
[[Category:CL 8]] | |||
[[category:Creation of Easan the Mad]] | |||
[[category:Native Monster of Vechor]] | |||
==Data from the Ravenloft Catalogue== | ==Data from the Ravenloft Catalogue== | ||
Latest revision as of 09:18, 7 May 2016
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This section contains canon info from officially published sources |
The mechanical golem is a magical animated construct and as such lacks the dread golem template. It is a mindless automaton that obeys in the most straightforward way possible the orders of its maker, drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as tripping or disarming, but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the animate thing, its maker is wise to error on the side of simplicity. The creature is usually lent a humanoid form and is a mechanical horror, being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly metalic parts in their hundreds if not thousands. A metallic skin may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a statue welded together in a disquieting mechanical parody of life. Its invention is attributed to Easan the Mad.[1] A mechanical golem can be found in advanced lands (CL 8+) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment may as the guardian of advanced research facilities specialising in mechanics.
As Easan created the Mechanical golem, they can be found in Vechor
Construction[2]
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This section contains canon info from officially published sources |
The successful maker of a mechanical golem not need be a spellcaster but a spellcaster must ultimately be availed upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "life". Nearly half of this sum, 60,000 gp, is invested in establishing a highly advanced workshop or laboratory (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and the casting of the following spells by a spellcaster: animate objects, chain lightning, fabricate, grease, and either miracle or wish.
References
Data from the Ravenloft Catalogue
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Monsterous Compendium I & II - pp30 | |
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Monsterous Compendium I & II - pp30 | ||
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Monsterous Compendium I & II - pp26-27,30 | ||
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Monsterous Compendium I & II - pp30 | ||
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Golem, Mechanical |
Pages in category "Mechanical Golem"
The following 4 pages are in this category, out of 4 total.
