Path of the Cold One: Difference between revisions
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'''4. Winter's Touch:''' Twice a day, Traven can use a variant version of ''Vampiric touch'' as a spell-like ability, with his effective character level as his caster level. The save DC is determined by his Charisma score. Instead of negative energy damage, this spell-like ability deals cold damage. Traven becomes more susceptible to Fire damage. If he suffers fire-based damage in one round, he suffers half the amount again in the following round. All his fingernails have become blue and clawlike, giving him another OR +1. | '''4. Winter's Touch:''' Twice a day, Traven can use a variant version of ''Vampiric touch'' as a spell-like ability, with his effective character level as his caster level. The save DC is determined by his Charisma score. Instead of negative energy damage, this spell-like ability deals cold damage. Traven becomes more susceptible to Fire damage. If he suffers fire-based damage in one round, he suffers half the amount again in the following round. All his fingernails have become blue and clawlike, giving him another OR +1. | ||
'''5. Winter Wizard:''' When preparing his spells for the day, Traven can alter any and all of his damage-dealing spells so they deal Cold-based damage instead of their stated damage type. Spells so modified occupy a spell slot +1 higher than the base spell. Traven now takes double damage from any Fire-based effect that damages him. His body constantly exudes a field of cold that is not strong enough to hurt normal people, but makes them uncomfortable. Traven gains another cumulative OR+1. | '''5. Winter Wizard:''' When preparing his spells for the day, Traven can alter any and all of his damage-dealing spells so they deal Cold-based damage instead of their stated damage type. Spells so modified occupy a spell slot +1 higher than the base spell, and deal damage as though Empowered. Traven now takes double damage from any Fire-based effect that damages him. His body constantly exudes a field of cold that is not strong enough to hurt normal people, but makes them uncomfortable. Traven gains another cumulative OR+1. | ||
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Revision as of 16:14, 29 January 2023
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This section contains Homebrew non-canon info, created by fans |
The Path of the Cold One is the Path of Corruption followed by the Krynnish Red-Robed Wizard Traven.
1. Frostmarked: Traven gains Cold Resistance 10. His skin has become chalk white, giving him OR +1.
2. Cold One: Traven enjoys all the benefits of the feat Cold One in spite of not having suffered negative energy damage. His face has become expressionless, like a bone mask or an icy carving, giving him OR +1.
3. Frostwalker: Traven can move at full speed over nonmagical ice and through nonmagical snow as though these were normal, even ground. Traven leaves a dusting of snow wherever he goes, and his footprints are outlined by nonmagical ice. He gains an additional OR +1.
4. Winter's Touch: Twice a day, Traven can use a variant version of Vampiric touch as a spell-like ability, with his effective character level as his caster level. The save DC is determined by his Charisma score. Instead of negative energy damage, this spell-like ability deals cold damage. Traven becomes more susceptible to Fire damage. If he suffers fire-based damage in one round, he suffers half the amount again in the following round. All his fingernails have become blue and clawlike, giving him another OR +1.
5. Winter Wizard: When preparing his spells for the day, Traven can alter any and all of his damage-dealing spells so they deal Cold-based damage instead of their stated damage type. Spells so modified occupy a spell slot +1 higher than the base spell, and deal damage as though Empowered. Traven now takes double damage from any Fire-based effect that damages him. His body constantly exudes a field of cold that is not strong enough to hurt normal people, but makes them uncomfortable. Traven gains another cumulative OR+1.
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