Category:Alchemy: Difference between revisions

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{{Canon}}
{{Canon}}
==Ravenloft versus d20 ed. 3.5==
==Ravenloft versus d20 ed. 3.5==
Alchemy was a [[skill]] in d20 ed 3.0. Alchemy became in d20 ed 3.5. a subcategory of the skill [[Craft]] as in [[Craft (alchemy)]] with the effective ''prerequisite'' of being a spellcaster: "To make an item using Craft (alchemy), you must have alchemical equipment and be a spellcaster." (SRD) This change a a significant impact:
Alchemy was a [[skill]] in 3.0 ed. Alchemy became in 3.5 ed a subcategory of the skill [[Craft]] as in [[Craft (alchemy)]] with the effective ''prerequisite'' of being a spellcaster: "To make an item using Craft (alchemy), you must have alchemical equipment and be a spellcaster." (SRD) This change has a significant impact:


*prestige classes - [[Black Powder Avenger]], [[Court Poisoner]], [[Pistoler]] and [[Scientist]] must either take multiple ranks in a skill that they cannot use or must be take a level of spellcaster to use those ranks; a level of spellcaster must be taken by the [[Black Powder Avenger]] and the [[Pistoler]] to make use of class abilities in respect to making gun powder and by the [[Court Poisoner]] to make alchemical poisons.
*prestige classes - [[Black Powder Avenger]], [[Court Poisoner]], [[Pistoler]] and [[Scientist]] must either take multiple ranks in a skill that they cannot use or must be take a level of spellcaster to use those ranks; a level of spellcaster must be taken by the [[Black Powder Avenger]] and the [[Pistoler]] to make use of class abilities in respect to making gun powder and by the [[Court Poisoner]] to make alchemical poisons.
   
   
*darkords - [[Ivan]], [[Ivana]], [[Markov]] and [[Mordenheim]] all have multiple ranks in a skill that they cannot use; in the case it is additionally clear however that they make of alchemy;
*darkords - [[Ivan Dilisnya]], [[Ivana Boritsi]], [[Dr. Frantisek Markov]] and [[Dr. Victor Mordenheim]] all have multiple ranks in a skill that they cannot use; in this case it is clear however that they are expected to make of alchemy;


*feat - [[Superior Alchemey]] is worthless without a level of spellcaster
*feat - [[Superior Alchemy]] is worthless without a level of spellcaster


*science - chemistry in [[Lamordia[[ has just been cancelled
*science - chemistry in [[Lamordia]] has just been cancelled


*professions - Expert (alchemist), Expert (Chemist) and Expert (gun powder maker) require a level of spellcaster which flies in the face of reason so far as [[Lamordia]] is concerned;
*professions - Expert (alchemist), Expert (Chemist) and Expert (gun powder maker) require a level of spellcaster which flies in the face of reason so far as [[Lamordia]] is concerned;


*industry: - gun powder production in particular and chemical production in general cease in [[Lamordia]].
*industry - gun powder production in particular and chemical production in general cease in [[Lamordia]].


The [[Black Powder Avenger]] and the [[Pistoleer]] must either take a level in a spellcasting class while acquiring sufficient ranks in Craft (Alchemy) or may simply acquire sufficient ranks in Craft (Alchemy) while in fact being unable to make gunpower and forfeiting class abilities related to its production. Neither option is a happy one, in terms of fluff and of crunch.
The [[Black Powder Avenger]] and the [[Pistoleer]] must either take a level in a spellcasting class while acquiring sufficient ranks in Craft (Alchemy) or may simply acquire sufficient ranks in Craft (Alchemy) while in fact being unable to make gunpower and forfeiting class abilities related to its production. Neither option is a happy one, in terms of fluff and of crunch.


Lamordian sciencists, and experts generally, working either in alchemy or in chemistry (as we would recognise it today) must have taken a level in a spellcasting if they are to be productive. Granted, a purely theoretical Lamordian alchemy that is not based in magic is possible, but it would be perfectly undemonstrable. It could produce nothing but theory. The solution of accepting that Lamordian science, which fearly bigotied against magic, and Lamordian industry, which is a leading fire arms, are actually founded and reliant upon magical proficiency makes an undisguised mockery of  the core believes of the Lamoridan. Lamordians may be wrong about the laws of the world into which they and their lands have been annexed. But upon that annexation they didn't have to retrain themselves as spellcasters to continue the manufacturing of gunpower and the exploring of the composition of material. There is then no canon solution to this aspect of the problem.
Lamordian scientists, and experts generally, working either in alchemy or in chemistry (as we would recognise it today) must have taken a level in a spellcasting class if they are to be productive. Granted, a purely theoretical Lamordian alchemy that is not based in magic is possible, but it would be perfectly undemonstrable. It could produce nothing but theory. The solution of accepting that Lamordian science, which is fully bigoted against magic, and Lamordian industry, which is a leading fire arms, are actually founded and reliant upon magical proficiency makes an undisguised mockery of  the core beliefs of the Lamoridian. Lamordians may be wrong about the laws of the world into which they and their lands have been annexed. But upon that annexation they didn't have to retrain themselves as spellcasters to continue the manufacture of [[gunpowder]] and the exploring of the composition of material. There is then no canon solution to this aspect of the problem.


Of the myriad of possibile non-canon solutions to the entire matter two follow:
Of the myriad of possibile non-canon solutions to the entire matter two follow:
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{{Homebrew}}
{{Homebrew}}
*scrap the prequisite that 3.5 ed. effectively added to the use of alchemy (evidently this is consistent with 3.0 ed. and it is consistent with Pathfinder's 3.5 ed);
*scrap the prequisite that 3.5 ed. effectively added to the use of alchemy (evidently this is consistent with 3.0 ed. and it is consistent with Pathfinder's 3.5 ed);
*introduce a [[chemistry]] subcategory with the Craft (chemistry) skill resembling real world chemistry and consequently having no magical prequisite (evidently this science would be able to readily make gunpower but could not produce an all purpose antitoxin let alone necromantic substances like brittlebone, ghost oil, or positoxins).
*introduce a [[chemistry]] subcategory with the Craft (chemistry) skill resembling real world chemistry and consequently having no magical prerequisite (evidently this science would be able to readily make gunpower but could not produce an all purpose antitoxin let alone necromantic substances like brittlebone, ghost oil, or positoxins).


[[Category:Craft]][[Category:Item]][[Category:knowledge]]
[[Category:Craft]][[Category:Item]][[Category:knowledge]][[Category:CL 4]]

Latest revision as of 17:59, 22 November 2021

Ravenloft versus d20 ed. 3.5

Alchemy was a skill in 3.0 ed. Alchemy became in 3.5 ed a subcategory of the skill Craft as in Craft (alchemy) with the effective prerequisite of being a spellcaster: "To make an item using Craft (alchemy), you must have alchemical equipment and be a spellcaster." (SRD) This change has a significant impact:

  • science - chemistry in Lamordia has just been cancelled
  • professions - Expert (alchemist), Expert (Chemist) and Expert (gun powder maker) require a level of spellcaster which flies in the face of reason so far as Lamordia is concerned;
  • industry - gun powder production in particular and chemical production in general cease in Lamordia.

The Black Powder Avenger and the Pistoleer must either take a level in a spellcasting class while acquiring sufficient ranks in Craft (Alchemy) or may simply acquire sufficient ranks in Craft (Alchemy) while in fact being unable to make gunpower and forfeiting class abilities related to its production. Neither option is a happy one, in terms of fluff and of crunch.

Lamordian scientists, and experts generally, working either in alchemy or in chemistry (as we would recognise it today) must have taken a level in a spellcasting class if they are to be productive. Granted, a purely theoretical Lamordian alchemy that is not based in magic is possible, but it would be perfectly undemonstrable. It could produce nothing but theory. The solution of accepting that Lamordian science, which is fully bigoted against magic, and Lamordian industry, which is a leading fire arms, are actually founded and reliant upon magical proficiency makes an undisguised mockery of the core beliefs of the Lamoridian. Lamordians may be wrong about the laws of the world into which they and their lands have been annexed. But upon that annexation they didn't have to retrain themselves as spellcasters to continue the manufacture of gunpowder and the exploring of the composition of material. There is then no canon solution to this aspect of the problem.

Of the myriad of possibile non-canon solutions to the entire matter two follow:

  • scrap the prequisite that 3.5 ed. effectively added to the use of alchemy (evidently this is consistent with 3.0 ed. and it is consistent with Pathfinder's 3.5 ed);
  • introduce a chemistry subcategory with the Craft (chemistry) skill resembling real world chemistry and consequently having no magical prerequisite (evidently this science would be able to readily make gunpower but could not produce an all purpose antitoxin let alone necromantic substances like brittlebone, ghost oil, or positoxins).

Subcategories

This category has the following 26 subcategories, out of 26 total.

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