Kartakass: Beginnings OOC Thread

Online roleplaying at the Café
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VAN
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Post by VAN »

I meant when they fly if they pass over the place can they recognize it?

They can be 1 mile away from us so we can send them to do the scouting.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Dont forget Ithan is not as intelligent as Van is so he might not actually understand as well as Van does. He'd need to actually see the place that Cornelius saw. Rizzin on the other hand is more intelligent than Ithan and should get the location easier. No offense to Ithan ;)
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Post by VAN »

Sounds fair :)
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

With Cornelius' information it is clear that the location is a few miles from
Harmonia itself. One or both of the familiars could find it, though Rizzin would comprehend better than Ithan. Jacob can scry on his familair once per day as if he'd cast the spell ;)

So the trek to Harmonia is a few days by horse. You could resupply in Pel then head Southwards to Harmonia. Keep in mind Harmonia proper is not a great idea given your past history there :twisted:

Decide what you want to do then let's move forward ;)
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VAN
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Post by VAN »

We can do that and just avoid pass near Harmonia. The familiars can help us find paths so in wilderness as they fly.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Ok so what you guys doing?
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A G Thing
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Post by A G Thing »

Here are some rolls...

Handle Animal Check for Hobert... 25 :)

Track check for Deari... 28 :D

Track check for Hobert... 22 :)


Once more the dice roller gods have smiled... :D
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Post by steveflam »

OK update coming tomorrow night!! Busy busy this weekend sorry guys
& gals. ;)
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VAN
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Post by VAN »

How many rounds do we have to cast spells?
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

They're not in the immediate area yet. Rizzin is keeping watch outdoors.
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VAN
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Post by VAN »

Van casts: stoneskin, mage armour and mirror image and fly.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Van, that was my plan anyways to stop the spell if the lycanthropes do enter. I just want us to be ready beforehand is all.

BBQD, you don't like the magical bullets? :shock:
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Post by BigBadQDaddy »

tarlyn wrote:BBQD, you don't like the magical bullets? :shock:
No, I hate magical bullets.

JK, I actually forgot about them ooc. I will edit my post so William is loading the magic bullets. Thanks for the heads up.[/i]
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Post by steveflam »

NO probs, BBQD :D


Okay I'd like everyone else's actions before I proceed, please ;)

Ail, ewan and A G Thing. Though I think AG is away LOL! I'll play her and Hobert if that's the case.
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Post by Ail »

Well, that's it. I hope I can cast all those spells, heh Tarlyn?

This is what a Mystic Theurge is for, after all. :P

Given enough time, that is. The key is that I'm casting first those spells that last a long time. Then, they all last 5 minutes except Haste and Prayer, which last 5 rounds. They are standard actions to cast, unless I've forgotten something, so alltogether they take less than 3 minutes to cast. I'm aiming at firing Haste and Prayer when the wolfweres are attacking the shelter and Prayer when we actually have no walls between the two sides, so that it can affect them also.

I'm counting on our having at least 3 minutes until they reach the shelter. From Tarlyn's description, it seems we should have much more than that.
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