Kartakass: Beginnings OOC Thread
With Cornelius' information it is clear that the location is a few miles from
Harmonia itself. One or both of the familiars could find it, though Rizzin would comprehend better than Ithan. Jacob can scry on his familair once per day as if he'd cast the spell
So the trek to Harmonia is a few days by horse. You could resupply in Pel then head Southwards to Harmonia. Keep in mind Harmonia proper is not a great idea given your past history there
Decide what you want to do then let's move forward
Harmonia itself. One or both of the familiars could find it, though Rizzin would comprehend better than Ithan. Jacob can scry on his familair once per day as if he'd cast the spell
So the trek to Harmonia is a few days by horse. You could resupply in Pel then head Southwards to Harmonia. Keep in mind Harmonia proper is not a great idea given your past history there
Decide what you want to do then let's move forward
- BigBadQDaddy
- Champion of the Maiden

- Posts: 1751
- Joined: Tue Sep 06, 2005 5:47 pm
- Location: The Dread Realm of Minnesota
Well, that's it. I hope I can cast all those spells, heh Tarlyn?
This is what a Mystic Theurge is for, after all.
Given enough time, that is. The key is that I'm casting first those spells that last a long time. Then, they all last 5 minutes except Haste and Prayer, which last 5 rounds. They are standard actions to cast, unless I've forgotten something, so alltogether they take less than 3 minutes to cast. I'm aiming at firing Haste and Prayer when the wolfweres are attacking the shelter and Prayer when we actually have no walls between the two sides, so that it can affect them also.
I'm counting on our having at least 3 minutes until they reach the shelter. From Tarlyn's description, it seems we should have much more than that.
This is what a Mystic Theurge is for, after all.
Given enough time, that is. The key is that I'm casting first those spells that last a long time. Then, they all last 5 minutes except Haste and Prayer, which last 5 rounds. They are standard actions to cast, unless I've forgotten something, so alltogether they take less than 3 minutes to cast. I'm aiming at firing Haste and Prayer when the wolfweres are attacking the shelter and Prayer when we actually have no walls between the two sides, so that it can affect them also.
I'm counting on our having at least 3 minutes until they reach the shelter. From Tarlyn's description, it seems we should have much more than that.
Zumba d'Oxossi (A Stitch in Souragne)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)
Brother Eustace (The Devil's Dreams)
Robert de Moureaux (A New Barovia)

