Category:Animal: Difference between revisions

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Animals are [[corporeal]], [[animate]], [[life|living]], [[mortal | mortal creatures]] that eat, drink and sleep. They are dependent on [[chemical energy]] derived from other living things, principally [[plants]], [[vermin]], and [[animals]]. They are [[perception|perceptive]] but not very [[reflection|reflective]], having an intelligence score of 1 or 2. Their capacity for learning, remembering, and thinking serves amply their needs but little more. The language and culture of other species are forever out of their reach. It is only with a change of type, typically to [[magical beast]] and typically with the assistance of magic, that a creature that was formerly an animal can become something more.  
Animals are [[corporeal]], [[animate]], [[The Living|living]], [[mortal | mortal creatures]] that eat, breath, and sleep. They are dependent on [[chemical energy]] derived from other living things, principally [[plants]], [[vermin]], and [[animals]]. They are [[perception|perceptive]] but not very [[reflection|reflective]], having an intelligence score of 1 or 2. Their capacity for learning, remembering, and thinking serves amply their needs but little more. The language and culture of other species are forever out of their reach. It is only with a change of type, typically to [[magical beast]] and typically with the assistance of magic, that a creature that was formerly an animal can become something more.  


The ''animal type'' is far more restrictive than the "animal classification" of the [[biology]] which corresponds to all
The ''animal type'' is far more restrictive than the "animal classification" of [[biology]], which would readily encompass [[vermin]], [[humanoids]], [[monstrous humanoids]], [[giants]], [[magical beast]], [[aberrations]], [[dragons]], and all non-plant life.
{{canon}}
Like [[plant]]s, animals are subject to taint by the corrupting nature of the world around them. The fell influence of the [[Demiplane of Dread]] can drastically and unnaturally [[change]] animal mindsets and [[behavior]], causing even "[[harmless]]" animals to behave in unpredictable and even dangerous ways.<ref>[[Denizens of Darkness]] p. 6</ref><ref>[[Denizens of Dread]] p. 5</ref>


which would readily encompass [[vermin]], [[humanoids]], [[monstrous humanoids]], [[giants]], [[magical beast]], [[aberrations]], and [[dragons]].
{{ref}}


]]all non-plant life.
[[Category:Monster]][[Category:Corporeal]][[category:Animate]][[Category:The Living]][[Category:Mortal]][[Category:Nutriment]][[Category:Knowledge (nature)]]
 
[[Category:Monster]][[Category:Corporeal]][[Category:Life]][[Category:Mortal]][[Category:Chemical Energy Source]][[Category:Knowledge (nature)]]

Latest revision as of 20:30, 17 December 2019

Animals are corporeal, animate, living, mortal creatures that eat, breath, and sleep. They are dependent on chemical energy derived from other living things, principally plants, vermin, and animals. They are perceptive but not very reflective, having an intelligence score of 1 or 2. Their capacity for learning, remembering, and thinking serves amply their needs but little more. The language and culture of other species are forever out of their reach. It is only with a change of type, typically to magical beast and typically with the assistance of magic, that a creature that was formerly an animal can become something more.

The animal type is far more restrictive than the "animal classification" of biology, which would readily encompass vermin, humanoids, monstrous humanoids, giants, magical beast, aberrations, dragons, and all non-plant life.

Like plants, animals are subject to taint by the corrupting nature of the world around them. The fell influence of the Demiplane of Dread can drastically and unnaturally change animal mindsets and behavior, causing even "harmless" animals to behave in unpredictable and even dangerous ways.[1][2]

References

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