Category:Zombie: Difference between revisions

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[[category:Corporeal Undead]][[Category:Mindless]][[Category:Monster Manual (3.5)]][[Category:Native Monster of Barovia]][[Category:Native Monster of Keening]][[Category:Native Monster of Richemulot]][[Category:Neutral Evil]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (religion)]][[Category:Knowledge (arcana)]][[category:Walking Dead]][[category:Obedient Undead]][[category:Native Monster of Nosos]][[category:Native Monster of Souragne]]
[[category:Corporeal Undead]][[Category:Mindless]][[Category:Monster Manual (3.5)]][[Category:Native Monster of Barovia]][[Category:Native Monster of Keening]][[Category:Native Monster of Richemulot]][[Category:Neutral Evil]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (religion)]][[Category:Knowledge (arcana)]][[category:Walking Dead]][[category:Obedient Dead]][[category:Native Monster of Nosos]][[category:Native Monster of Souragne]]
[[category:Native Monster of Daglan]]
[[category:Native Monster of Daglan]]
[[category:Native Monster of Darkon]]
[[category:Native Monster of Darkon]]

Revision as of 10:27, 25 April 2016

Canon Information

Zombies are corpses animated through necromancy. They can be found wherever magics are used to raise the dead, including the domains of Barovia[1][2], Darkon[3], Hazlan[4], Invidia[5], Keening[6][7][8], Necropolis[9], Nova Vaasa[10], Richemulot[11][12], Sithicus[13], and Souragne[14]. Although magic is not highly prevalent in Nosos, zombies are still nonetheless encountered there with some frequency.[15] Prior to its dissolution, zombies could be encountered in Daglan.[16]

As undead, zombies can be encountered in Har'Akir[17][18], Mordent[19][20], Sanguinia[21], and Valachan[22][23].

Potential Canon Information

John W. Mangrum's Zombie Lore[24]

Monster Manual

Characters with ranks in Knowledge (Religion) can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Religion)

DC 10: This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all undead traits.

DC 15: Zombies are mindless undead that retain almost none of the knowledge or abilities they possessed in life. A zombie’s reflexes are all but destroyed by the rot slowly consuming its body. A zombie has such poor coordinatation that it cannot move and attack at the same time.

DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with slashing weapons.

Knowledge (arcana)

DC 13: Zombies can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.

Homebrew Non-Canon Information

Descriptive Text

References

Subcategories

This category has the following 28 subcategories, out of 28 total.

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J

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O

P

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Z