Category:Zombie: Difference between revisions

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{{Canon}}
{{Canon}}


<b>[[Zombies]]</b> are corpses animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Gazetteer II]] p.18</ref>, [[Hazlan]]<ref>[[Gazetteer I]] p.46</ref>, [[Invidia]]<ref>[[Gazetteer IV]] p.44</ref>, [[Keening]]<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref><ref>[[Domains of Dread]] p.37</ref>, [[Necropolis]]<ref>[[Gazetteer II]] p.57</ref>, [[Nova Vaasa]]<ref>[[Gazetteer V]] p.20</ref>, [[Richemulot]]<ref>[[Ravenloft: Realm of Terror]], p. 80</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 28</ref>, [[Sithicus]]<ref>[[Gazetteer IV]] p.111</ref>, and [[Souragne]]<ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>. Although magic is not highly prevalent in [[Nosos]], [[zombie]]s are still nonetheless encountered there with some frequency.<ref>[[Islands of Terror]] p.90-91</ref>  Prior to its dissolution, zombies could be encountered in [[Daglan]].<ref name=FoGp82>[[Feast of Goblyns]] p.82</ref>
<b>[[Zombies]]</b> are corpses animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Cavitius]]<ref>[[Die Vecna Die]] p. 156</ref>, [[Darkon]]<ref>[[Gazetteer II]] p.18</ref>, [[Hazlan]]<ref>[[Gazetteer I]] p.46</ref>, [[Invidia]]<ref>[[Gazetteer IV]] p.44</ref>, [[Keening]]<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref><ref>[[Domains of Dread]] p.37</ref>, [[Necropolis]]<ref>[[Gazetteer II]] p.57</ref>, [[Nova Vaasa]]<ref>[[Gazetteer V]] p.20</ref>, [[Richemulot]]<ref>[[Ravenloft: Realm of Terror]], p. 80</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 28</ref>, [[Sithicus]]<ref>[[Gazetteer IV]] p.111</ref>, and [[Souragne]]<ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>. Although magic is not highly prevalent in [[Nosos]], [[zombie]]s are still nonetheless encountered there with some frequency.<ref>[[Islands of Terror]] p.90-91</ref>  Prior to its dissolution, zombies could be encountered in [[Daglan]].<ref name=FoGp82>[[Feast of Goblyns]] p.82</ref>


As [[undead]], zombies can be encountered in [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], 84. </ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 69</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref>[[Ravenloft: Realm of Terror]], p. 84</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref>.
As [[undead]], zombies can be encountered in [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], 84. </ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 69</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref>[[Ravenloft: Realm of Terror]], p. 84</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref>.
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[[category:Corporeal Undead]][[Category:Mindless]][[Category:Monster Manual (3.5)]][[Category:Native Monster of Barovia]][[Category:Native Monster of Keening]][[Category:Native Monster of Richemulot]][[Category:Neutral Evil]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (religion)]][[Category:Knowledge (arcana)]][[category:Walking Dead]][[category:Obedient Dead]][[category:Native Monster of Nosos]][[category:Native Monster of Souragne]]
[[category:Corporeal Undead]][[Category:Mindless]][[Category:Monster Manual (3.5)]][[Category:Native Monster of Barovia]][[Category:Native Monster of Keening]][[Category:Native Monster of Richemulot]][[Category:Neutral Evil]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (religion)]][[Category:Knowledge (arcana)]][[category:Walking Dead]][[category:Obedient Dead]][[category:Native Monster of Nosos]][[category:Native Monster of Souragne]]
[[category:native Monster of Cavitius]]
[[category:Native Monster of Daglan]]
[[category:Native Monster of Daglan]]
[[category:Native Monster of Darkon]]
[[category:Native Monster of Darkon]]

Revision as of 22:59, 1 May 2016

Canon Information

Zombies are corpses animated through necromancy. They can be found wherever magics are used to raise the dead, including the domains of Barovia[1][2], Cavitius[3], Darkon[4], Hazlan[5], Invidia[6], Keening[7][8][9], Necropolis[10], Nova Vaasa[11], Richemulot[12][13], Sithicus[14], and Souragne[15]. Although magic is not highly prevalent in Nosos, zombies are still nonetheless encountered there with some frequency.[16] Prior to its dissolution, zombies could be encountered in Daglan.[17]

As undead, zombies can be encountered in Har'Akir[18][19], Mordent[20][21], Sanguinia[22], and Valachan[23][24].

Potential Canon Information

John W. Mangrum's Zombie Lore[25]

Monster Manual

Characters with ranks in Knowledge (Religion) can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Religion)

DC 10: This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all undead traits.

DC 15: Zombies are mindless undead that retain almost none of the knowledge or abilities they possessed in life. A zombie’s reflexes are all but destroyed by the rot slowly consuming its body. A zombie has such poor coordinatation that it cannot move and attack at the same time.

DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with slashing weapons.

Knowledge (arcana)

DC 13: Zombies can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.

Homebrew Non-Canon Information

Descriptive Text

References

Subcategories

This category has the following 28 subcategories, out of 28 total.

B

C

D

F

J

K

M

O

P

S

T

V

Y

Z