Hyper-Reality: Difference between revisions
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Hyper-Reality is [[Levels of Reality|level of reality]] where existence seems realer than real. [[Emotion]]s, sensations, and experiences are all more vibrant and intense. All though the [[Game Rule|mechanics of action resolution]] do not in themselves change, the result or output of those actions increase, including the effects of [[damage]] and [[spell]]s. In addition, characters accrue twice as much [[experience point]]s.<ref>[[The Nightmare Lands: The Rules of Dreams and Nightmares]] p. 29</ref> | Hyper-Reality is [[Levels of Reality|level of reality]] where existence seems realer than real. [[Emotion]]s, sensations, and experiences are all more vibrant and intense. All though the [[Game Rule|mechanics of action resolution]] do not in themselves change, the result or output of those actions increase, including the effects of [[damage]] and [[spell]]s. In addition, characters accrue twice as much [[experience point]]s.<ref>[[The Nightmare Lands: The Rules of Dreams and Nightmares]] p. 29-30</ref> | ||
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Latest revision as of 17:14, 4 November 2017
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This section contains canon info from officially published sources |
Hyper-Reality is level of reality where existence seems realer than real. Emotions, sensations, and experiences are all more vibrant and intense. All though the mechanics of action resolution do not in themselves change, the result or output of those actions increase, including the effects of damage and spells. In addition, characters accrue twice as much experience points.[1]