Forlorn

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Forlorn is a tiny domain mainly inhabited by goblyns, monstrous slaves created by dark magic. A handful of humans live in the woods and underground, fighting the goblyns. The darklord is a cursed individual named Tristen ApBlanc, vampyre by day, ghost by night, who inhabits a castle caught in temporal flux due to the massive amounts of ethereal resonance created by the ghosts there. Those who enter Castle Tristenoira are subject to time travel to one of three time-lines, each fundamental to the creation of the domain.

As such, Forlorn maintains no ties with any other domain and none of the other lords or lands pay it any heed.

Forlorn
Culture Level Iron Age (3); the ruins in Forlorn indicate a Medieval (7) culture
Ecology Full Ecology
Climate & Terrain Temperate Temperate Forests, Hills, and Plains
Year Formed 547 BC (1,934 by the Forfarian calendar)
Population 2,023
Races (%) 94% Goblyn, 6% Human
Languages Forfarian
Religions Forfarian druidism
Government Anarchy
Ruler(s) None
Darklord(s) Tristen ApBlanc
Nationality Forfarian
Analog Ireland, Scotland, and Wales
Related Categories
Locations in Forlorn
Transportation in Forlorn
Inhabitants of Forlorn
Former Inhabitants of Forlorn
Flora of Forlorn
Fauna of Forlorn
Native Monsters of Forlorn

Geography

Forlorn is a hilly, mountainous terrain with wooded lowlands. Mounts Arawn and Mathonwy reside at the center of the domain, Arawn in particular permanently enshrouded in a sickly yellow fog.

Weather

Forlorn is almost always overcast, and often raining accompanied by thunder and lightning. In the summer months, the clouds give way to the sun to produce a hot muggy climate, but this doesn't last for long.

Terrain

Muddy, with bogs and marshes dotting the region.

Lakes

The Lake of Red Tears at the northern part of the domain is the source of the Musarde River, and home to Aggie, an undead sea serpent.

Landmarks

Two haunted, mostly abandoned keeps are located at the north and south ends of the domain: Castle Tristenoira and Castle Forfarmax.

Rivers

The Musarde River begins at the northern end of the domain, and Kendall Creek passes through the southern end.

Settlements

There are no permanent settlements in Forlorn proper, but its culture thrives (so to speak) in the hamlet of Forfarmax which resides in the relative safety on the border of Forlorn, in Hazlan. (Note the error in the map on this page, placing the village in Kartakass instead. This map predates [[Gazetteer I], which places it definitively in Hazlan. Gomez, of the MCS says, "the neighbouring village of Forfarmax contained living inhabitants, which ment that the village itself could not possibly be in Forlorn (all the domain's inhabitants are Goblyns). I therefor put the village in Kartakass.")

Druids also maintain a small presence in the domain, in a hidden sanctuary.

Data from the Ravenloft Catalogue

Ravenloft Third Edition
Domains of Dread
Castles Forlorn
Ravenloft Gazetteer Volume I

Secrets of the Dread Realms - pp7,50
Ravenloft Third Edition - pp13,17,121
Domains of Dread - p65
Castles Forlorn: The Weeping Lands - pp24-27
Ravenloft Campaign Setting:Domains and Denizens - pp16-17
Realm of Terror - p70
Ravenloft Gazetteer Volume I - pp62-84
I, Strahd, The War Against Azalin - pp179-203

Secrets of the Dread Realms - pp8-9
Ravenloft Third Edition - inside cover
Domains of Dread - p43
Castles Forlorn- poster map
Castles Forlorn: Melancholy Meetings - p32
Ravenloft Campaign Setting - poster map
Feast of Goblyns - poster map Download Now!
Realm of Terror - p70
Ravenloft Gazetteer Volume I - p65