Mordent: Difference between revisions
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|ecology= Full | |ecology= Full | ||
|terrain= Forests, Plains, Swamps | |terrain= Forests, Plains, Swamps | ||
|year_formed= | |year_formed=579 BC | ||
|population=5,500 | |population=5,500 | ||
|races=99% Human | |races=99% Human | ||
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|government=Hereditary Aristocracy | |government=Hereditary Aristocracy | ||
|ruler=[[Lord Jules Weathermay]] | |ruler=[[Lord Jules Weathermay]] | ||
|darklord=Lord Wilfred Godefroy | |darklord=[[Lord Wilfred Godefroy]] | ||
|analog=English countryside | |analog=English countryside | ||
}} | }} | ||
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The Darklord of Mordent is the ghost [[Lord Wilfred Godefroy]]. | The Darklord of Mordent is the ghost [[Lord Wilfred Godefroy]]. | ||
==Things, Creatures & Personnages of Legend== | ==Things, Creatures & Personnages of Legend== | ||
*[[ | *[[The Alchemist]] | ||
*[[The House on Gryphon Hill]] | |||
*[[George Weathermay]] | |||
==Biology== | ==Biology== | ||
===Flora=== | ===Flora=== | ||
* | *[[Wraithroot]] is native to Mordent. | ||
===Fauna=== | ===Fauna=== | ||
| Line 39: | Line 36: | ||
===Native Horrors=== | ===Native Horrors=== | ||
*[[ | *[[Bog Hounds]] are sometimes found on the moors. | ||
==Geography== | ==Geography== | ||
{{MCS}} | |||
[[Category:The Core]] | |||
''Note: The above map have serious inaccuraties when compared to that used in the 3rd edition of Ravenloft. | ''Note: The above map have serious inaccuraties when compared to that used in the 3rd edition of Ravenloft. | ||
| Line 51: | Line 50: | ||
====Hills==== | ====Hills==== | ||
==== | ====Forests<ref name="Ravenloft Gazetteer III, p47">[[Ravenloft Gazetteer I]], p47.</ref>==== | ||
*The ''Forest of the Ancients'' | |||
*The '' | *The ''Lightless Wood'' | ||
====Lakes==== | ====Lakes==== | ||
===Communication=== | ===Communication=== | ||
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====Rivers==== | ====Rivers==== | ||
*The [[Arden River]] | |||
The [[Mordent Cartographic Society]] also supplied a few non-canon river names. The [['Volfen']] is the river that originates in what was previously [[Arkandale]], while the [['Newbury River']] flows out of [[Richemulot]]. | |||
====Roads==== | ====Roads==== | ||
*The [[ | *The [[Mill Road]] runs from [[The Forest of the Ancients]] to[[Mordentshire]]. | ||
==Economy== | ==Economy== | ||
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===Landmarks=== | ===Landmarks=== | ||
===Population Distribution=== | ===Population Distribution=== | ||
| Line 118: | Line 95: | ||
====Villages==== | ====Villages==== | ||
Mordent is dotted with small villages. [[Waterford]] is mentioned by [[John Mangrum]] in his adventure [['The Man Who Lost His Mind']]. [[Crawford]] is a village derived from the Dungeon adventure [['The Unkindness of Ravens']], by [[Jason Kuhl]]. [[Glenwich]] is a take on the English Dunwich (a real village on a sandcliff that threatens to be swallowed by the sea). The last site also is the location of [[Preston Hill]], which is featured in [[Children of the Night:Ghosts]]. | |||
==Authority== | ==Authority== | ||
===Darklord=== | ===Darklord=== | ||
===Temporal Rule=== | ===Temporal Rule=== | ||
===Spiritual Rule=== | ===Spiritual Rule=== | ||
===Church and State=== | ===Church and State=== | ||
| Line 142: | Line 111: | ||
===Law=== | ===Law=== | ||
===Law | ===Law Enforcement=== | ||
====Extra-Judicial==== | ====Extra-Judicial==== | ||
Revision as of 22:25, 5 March 2010
| Mordent | |
|---|---|
| Culture Level | Renaissance (9) |
| Ecology | Full |
| Climate & Terrain | Forests, Plains, Swamps |
| Year Formed | 579 BC |
| Population | 5,500 |
| Races (%) | 99% Human |
| Languages | Mordentish*, Falkovnian, Vaasi |
| Religions | Church of Ezra, Church of Hala |
| Government | Hereditary Aristocracy |
| Ruler(s) | Lord Jules Weathermay |
| Darklord(s) | Lord Wilfred Godefroy |
| Nationality | |
| Analog | English countryside |
| Related Categories | |
| Locations in Mordent | |
| Transportation in Mordent | |
| Inhabitants of Mordent | |
| Former Inhabitants of Mordent | |
| Flora of Mordent | |
| Fauna of Mordent | |
| Native Monsters of Mordent | |
Mordent is the setting of the module Ravenloft II: The House on Gryphon Hill. After one of Strahd and Azalin's many attempts to escape the Demiplane of Dread, they found themselves in Mordent. After the events involving the Alchemist and the Apparatus, they were sent back, and Mordent was added to the demiplane as a new domain.
The Darklord of Mordent is the ghost Lord Wilfred Godefroy.
Things, Creatures & Personnages of Legend
Biology
Flora
- Wraithroot is native to Mordent.
Fauna
Native Horrors
- Bog Hounds are sometimes found on the moors.
Geography
| This page incorporates content from the inactive Mordent Cartographic Society. Used with their express permission. |
Note: The above map have serious inaccuraties when compared to that used in the 3rd edition of Ravenloft.
Weather
Terrain
Hills
Forests[1]
- The Forest of the Ancients
- The Lightless Wood
Lakes
Communication
Rivers
- The Arden River
The Mordent Cartographic Society also supplied a few non-canon river names. The 'Volfen' is the river that originates in what was previously Arkandale, while the 'Newbury River' flows out of Richemulot.
Roads
- The Mill Road runs from The Forest of the Ancients toMordentshire.
Economy
Agarian
Crops
Horses
Manufacturing
Ships
Trade
Taxation
Black Market
Landmarks
Population Distribution
Towns
Villages
Mordent is dotted with small villages. Waterford is mentioned by John Mangrum in his adventure 'The Man Who Lost His Mind'. Crawford is a village derived from the Dungeon adventure 'The Unkindness of Ravens', by Jason Kuhl. Glenwich is a take on the English Dunwich (a real village on a sandcliff that threatens to be swallowed by the sea). The last site also is the location of Preston Hill, which is featured in Children of the Night:Ghosts.
Authority
Darklord
Temporal Rule
Spiritual Rule
Church and State
Government
Law
Law Enforcement
Extra-Judicial
Intelligence Gathering
Military Footing
Casus belli
Past
Present
Future
Language & Culture
Gods and Religions
God - Focus - Domains
Inns & Taverns
NPC
References
- ↑ Ravenloft Gazetteer I, p47.
Chronology
BC
Data from the Ravenloft Catalogue
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|
Secrets of the Dread Realms - pp7,18,42-43 | ||
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Secrets of the Dread Realms - pp8-9 |
