Category:Golem: Difference between revisions

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The '''golem''' is a [[magic|magical]] [[animation|animated]] [[construct]] and as such lacks the [[dread golem]] template. It is a [[mindless]] automaton that obeys in the most straightforward way possible the orders of its [[Crafter|maker]], drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as [[tripping]] or [[disarming]], but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the [[animate]] [[item|thing]], its maker is wise to error on the side of simplicity. Depending upon the type of golem, it may or may not be lent a [[humanoid]] shape and it may or may not stick out like a sore thumb even when inactive.
The '''golem''' is a [[magic|magically]] [[animation|animated]] [[construct]] and as such lacks the [[dread golem]] template. It is a [[mindless]] automaton that obeys in the most straightforward way possible the orders of its [[Crafter|maker]], drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as [[tripping]] or [[disarming]], but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the [[animate]] [[item|thing]], its maker is wise to error on the side of simplicity. Depending upon the type of golem, it may or may not be lent a [[humanoid]] shape and it may or may not stick out like a sore thumb even when inactive.


The construction of a golem animated by magic requires ample gold (or its equivalent), the fashioning of its body, the [[Craft Construct]] feat, animating spells, and an investment of XP. The maker must personally, at a minimum, supply the XP and possessor the feat. The prequisite of the feat establish that the maker must be an least somewhat accomplished spellcaster.
The construction of a golem animated by magic requires ample gold (or its equivalent), the fashioning of its body, the [[Craft Construct]] feat, animating spells, and an investment of XP. The maker must personally, at a minimum, supply the XP and possess the feat. The prerequisites of the feat establish that the maker must be a least somewhat accomplished [[spellcaster]].


Learning about golems is possible through [[Arcane Lore]] and [[Knowledge (Arcana)]]. [[Ravenloft Lore]] and [[Knowledge (Ravenloft)]] concern [[dread golems]] and may provide inaccurate information about golems.
Learning about golems in game is a matter of [[Arcane Lore]] and as a [[skill]] and [[Game Rule|game rule]] is [[Knowledge (Arcana)]]. [[Ravenloft Lore]] and [[Knowledge (Ravenloft)]] concern [[Dread Golem|dread golems]] and may provide inaccurate information about golems.


[[Category:Animate]]
[[Category:Animate]]

Revision as of 21:23, 8 January 2011

The golem is a magically animated construct and as such lacks the dread golem template. It is a mindless automaton that obeys in the most straightforward way possible the orders of its maker, drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as tripping or disarming, but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the animate thing, its maker is wise to error on the side of simplicity. Depending upon the type of golem, it may or may not be lent a humanoid shape and it may or may not stick out like a sore thumb even when inactive.

The construction of a golem animated by magic requires ample gold (or its equivalent), the fashioning of its body, the Craft Construct feat, animating spells, and an investment of XP. The maker must personally, at a minimum, supply the XP and possess the feat. The prerequisites of the feat establish that the maker must be a least somewhat accomplished spellcaster.

Learning about golems in game is a matter of Arcane Lore and as a skill and game rule is Knowledge (Arcana). Ravenloft Lore and Knowledge (Ravenloft) concern dread golems and may provide inaccurate information about golems.

Subcategories

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