Vuchar River: Difference between revisions

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The '''Vuchar River''' is a major [[tributary]] of the [[Musarde River]]. The Vuchar River traverses the length of [[Darkon]], bends southwest into [[Falkovnia]], running along its northwestern frontier, before joining the Musarde in the northeast corner of [[Dementlieu]]. The Vuchar River has its source in near [[Nevuchar Springs]] in Darkon. The [[Khourx River]] or [[Korst River]], the [[Somulus River]], the [[Tempe River]], the [[Nezron River]] and the [[Corvus River]] in Darkon and the [[Zapadnost River]] are its tributaries.
The '''Vuchar River''' is a major [[tributary]] of the [[Musarde River]]. The Vuchar River traverses the length of [[Darkon]], bends southwest into [[Falkovnia]], running along its northwestern frontier, before joining the Musarde in the northeast corner of [[Dementlieu]]. The Vuchar River has its source at [[Nevuchar Springs]] in Darkon. The [[Khourx River]] or [[Korst River]], the [[Somulus River]], the [[Tempe River]], the [[Nezron River]], the [[Corvus River]], [[Cruentus Creek]] and [[]] in Darkon, and the [[Drogach River]] in [[Falkovnia]] are its tributaries. See the [[Vuchar River System]].


The '''Vuchar River''' was easily navigable to [[Nevuchar Springs]], within a mile of its source, albeit in progressively smaller craft. The [[Requiem]] altered that situation. [[Il Aluk]] went from being the most important [[port]] on the [[river]] to becoming an insurmountable obstacle to river traffic. The [[shroud]] surrounding the dead city and the aggressive [[The Undead|undead]] calling it home, effectively cut the river in twain. Also in the wake of the [[Requiem]], the [[Nocturnal Sea]] was revealed and with its appearance the upper reaches of the Vuchar River, especially above the [[Khourx River]], began to rise and fall like the [[sea]] itself, seemingly having fallen under the tidal influence of the [[sun]] and the [[moon]], with the result that craft are left high and dry for a significant part of each day. Nonetheles, [[barge|barges]] from Nevuchar Springs still depart for [[Maykle]] and other downriver [[port|ports]].
The '''Vuchar River''' was easily navigable to [[Nevuchar Springs]], within a mile of its source, albeit in progressively smaller craft. The [[Requiem]] altered that situation. [[Il Aluk]] went from being the most important [[port]] on the [[river]] to becoming an insurmountable obstacle to river traffic. The [[Shroud]] surrounding the dead city and the aggressive [[The Undead|undead]] calling it home, effectively cut the river in twain. Also in the wake of the [[Requiem]], the [[Nocturnal Sea]] was revealed and with its appearance the upper reaches of the Vuchar River, especially above the [[Khourx River]], began to rise and fall like the [[sea]] itself, seemingly having fallen under the tidal influence of the [[sun]] and the [[moon]], with the result that craft are left high and dry for a significant part of each day. Nonetheles, [[barge|barges]] from Nevuchar Springs still depart for [[Maykle]] and other downriver [[port|ports]].


==[[Boat of the Vulchar River]]==
==[[Tributary of the Vuchar River]]==


==[[Port of the Vuchar River]]==
==[[Port of the Vuchar River System]]==
==[[Transportation on the Vuchar River]]==
===[[Boat of the Vuchar River]]===
==[[Transportation on the Vuchar River System]]==


[[Category:Navigable River in Darkon]]
[[Category:Navigable River in Darkon]]
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[[Category:Navigable River in Falkovnia]]
[[Category:Navigable River in Falkovnia]]
[[Category:River in Falkovnia]]
[[Category:River in Falkovnia]]
[[Category:Navigable River in Lamordia]]
[[Category:Navigable River in Dementlieu]]
[[Category:River in Lamordia]]
[[Category:River in Dementlieu]]
[[Category:Transportation on the Vuchar River]]
[[Category:Transportation on the Vuchar River]]
[[Category:Transportation on the Vuchar River System]]
[[Category:Transportation on the Vuchar River System]]
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[[Category:Locations in the Forest of Shadows]]
[[Category:Locations in the Forest of Shadows]]
[[Category:Locations in Darkon]]
[[Category:Locations in Darkon]]
[[Category:Locations in Falkovnia]]
[[Category:Locations in Dementlieu]]
[[Category:Locations in Dementlieu]]
[[Category:Locations in Falkovnia]]


==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==

Latest revision as of 04:29, 21 November 2011

The Vuchar River is a major tributary of the Musarde River. The Vuchar River traverses the length of Darkon, bends southwest into Falkovnia, running along its northwestern frontier, before joining the Musarde in the northeast corner of Dementlieu. The Vuchar River has its source at Nevuchar Springs in Darkon. The Khourx River or Korst River, the Somulus River, the Tempe River, the Nezron River, the Corvus River, Cruentus Creek and [[]] in Darkon, and the Drogach River in Falkovnia are its tributaries. See the Vuchar River System.

The Vuchar River was easily navigable to Nevuchar Springs, within a mile of its source, albeit in progressively smaller craft. The Requiem altered that situation. Il Aluk went from being the most important port on the river to becoming an insurmountable obstacle to river traffic. The Shroud surrounding the dead city and the aggressive undead calling it home, effectively cut the river in twain. Also in the wake of the Requiem, the Nocturnal Sea was revealed and with its appearance the upper reaches of the Vuchar River, especially above the Khourx River, began to rise and fall like the sea itself, seemingly having fallen under the tidal influence of the sun and the moon, with the result that craft are left high and dry for a significant part of each day. Nonetheles, barges from Nevuchar Springs still depart for Maykle and other downriver ports.

Tributary of the Vuchar River

Port of the Vuchar River

Port of the Vuchar River System

Transportation on the Vuchar River

Boat of the Vuchar River

Transportation on the Vuchar River System

Data from the Ravenloft Catalogue

Domains of Dread
The Ravenloft Campaign Setting
Realm of Terror

Ravenloft Third Edition - p116
Domains of Dread - p24,33
Requiem: The Grim Harvest - Necropolis - p4
The Ravenloft Campaign Setting:Domains and Denizens - pp4-5,12
Realm of Terror - p60, p67

Ravenloft Third Edition - inside cover
Domains of Dread - pp26-27
The Ravenloft Campaign Setting - poster map
Realm of Terror - poster map