Lamordia: Difference between revisions

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* {{questionably-canon-small}}[[583 BC]] [[Adam]] kidnaps [[Elise Mordenheim|Elise]].<ref name="Domains of Dread p. 16">[[Domains of Dread]] p. 16</ref>
* {{questionably-canon-small}}[[583 BC]] [[Adam]] kidnaps [[Elise Mordenheim|Elise]].<ref name="Domains of Dread p. 16">[[Domains of Dread]] p. 16</ref>
* {{questionably-canon-small}}[[671 BC]] [[Howard Lumley]] creates a few very crude prototypes of [[machine]]s that are powered by larger boilers, but nothing tiny enough for his [[Automatic Man]]. He employs some [[Vistani]] [[thief|thieves]] to retrieve a [[book]] from Lamordia for him.<ref name="Cotn:Created p.22">[[Children of the Night: The Created]] p.22</ref> That text is [[Notes on Animation]] (written by [[Creighton Arkwright]]) and is actually a [[manual of golems]].<ref name="Cotn:Created p.26">[[Children of the Night: The Created]] p.26</ref>
* {{questionably-canon-small}}[[671 BC]] [[Howard Lumley]] creates a few very crude prototypes of [[machine]]s that are powered by larger boilers, but nothing tiny enough for his [[Automatic Man]]. He employs some [[Vistani]] [[thief|thieves]] to retrieve a [[book]] from Lamordia for him.<ref name="Cotn:Created p.22">[[Children of the Night: The Created]] p.22</ref> That text is [[Notes on Animation]] (written by [[Creighton Arkwright]]) and is actually a [[manual of golems]].<ref name="Cotn:Created p.26">[[Children of the Night: The Created]] p.26</ref>
*[[675 BC]] [[False History]]? First records of abnormal creatures appearing in the land of Lamordia. Meanwhile, the people blame [[Dr. Mordenheim]] for a plethora of [[crime]]s ranging from [[grave robbery]] to [[murder]].<ref name="Gaz II p. 69">[[Gazetteer II]] p.69</ref>
*[[675 BC]] [[False History]]? First records of abnormal creatures appearing in the land of Lamordia. Meanwhile, the people blame [[Dr. Mordenheim]] for a plethora of [[crime]]s ranging from [[grave robbery]] to [[murder]].<ref name="Gaz II p. 69">[[Gazetteer II]] p. 69</ref>
*[[683 BC]] [[Mordenheim creates Adam]].<ref name="Gaz II p. 152">[[Gazetteer II]] p.152</ref> The domain of Lamordia forms.<ref name="Gaz II p. 69">[[Gazetteer II]] p.69</ref> {{questionably-canon-small}}(In the [[Domains of Dread]] timeline, Lamordia merely joins [[the Core]] on this year.<ref name="Domains of Dread p. 17">[[Domains of Dread]] p. 17</ref>
*[[683 BC]] [[Mordenheim creates Adam]].<ref name="Gaz II p. 152">[[Gazetteer II]] p.152</ref> The domain of Lamordia forms.<ref name="Gaz II p. 69">[[Gazetteer II]] p. 69</ref> {{questionably-canon-small}}(In the [[Domains of Dread]] timeline, Lamordia merely joins [[the Core]] on this year.<ref name="Domains of Dread p. 17">[[Domains of Dread]] p. 17</ref>
*[[686 BC]] [[The Doma Odana]], piloted by [[Captain Johan Werner]] and his crew, crashes into the [[hidden]] [[Isle of Demise]]. Most perish instantly, but Captain Werner and his men explore the Isle. They come to a path underground, eventually leading to a labyrinth. All but Werner are slain by [[Althea]] or other menaces. Werner is [[blinded]], but he escapes, as commented about in [[Werner's Journal|his journal]]. His final [[:category:Fate Unknown|fate remains unknown]].<ref name="MCI&II p.103-105">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 103-105</ref>
*[[686 BC]] [[The Doma Odana]], piloted by [[Captain Johan Werner]] and his crew, crashes into the [[hidden]] [[Isle of Demise]]. Most perish instantly, but Captain Werner and his men explore the Isle. They come to a path underground, eventually leading to a labyrinth. All but Werner are slain by [[Althea]] or other menaces. Werner is [[blinded]], but he escapes, as commented about in [[Werner's Journal|his journal]]. His final [[:category:Fate Unknown|fate remains unknown]].<ref name="MCI&II p.103-105">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 103-105</ref>
*[[690 BC]] [[Falkovnia]] forms.<ref name ="Gaz II p.93">[[Gazetteer II]] p.93</ref>
*[[690 BC]] [[Falkovnia]] forms.<ref name ="Gaz II p.93">[[Gazetteer II]] p.93</ref>
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* {{netbook-small}} After [[Lamordian]] forces skirmish with [[Falkovnian]] [[invader]]s, the [[Hoftmann Hospital]] is opened to [[soldier]]s wounded in war.<ref name="QTR 6 p. 71">[[Quoth the Raven]] 6 p. 71</ref> Unfortunately, the field hospital is built upon the [[prison]] of [[the Lurker]], a [[Greater Fihyr]] [[imprisoned]] in the ground long ago. The [[pain]] and agony of the soldiers begin to awaken the Lurker.<ref name="QTR 6 p. 72">[[Quoth the Raven]] 6 p. 72</ref>
* {{netbook-small}} After [[Lamordian]] forces skirmish with [[Falkovnian]] [[invader]]s, the [[Hoftmann Hospital]] is opened to [[soldier]]s wounded in war.<ref name="QTR 6 p. 71">[[Quoth the Raven]] 6 p. 71</ref> Unfortunately, the field hospital is built upon the [[prison]] of [[the Lurker]], a [[Greater Fihyr]] [[imprisoned]] in the ground long ago. The [[pain]] and agony of the soldiers begin to awaken the Lurker.<ref name="QTR 6 p. 72">[[Quoth the Raven]] 6 p. 72</ref>
*[[696 BC]] '''January''': The [[Falkovnian]]s retreat from Lamordia due to its freaklishly harsh winter, ending the [[Winter War]].<ref name="Gaz II p. 94">[[Gazetteer II]] p. 94</ref>
*[[696 BC]] '''January''': The [[Falkovnian]]s retreat from Lamordia due to its freaklishly harsh winter, ending the [[Winter War]].<ref name="Gaz II p. 94">[[Gazetteer II]] p. 94</ref>
* {{netbook-small}}[[696 BC]]With a ceasefire at hand, the [[Hoftmann Hospital]] opens its doors to the public after being refurbished into a full hospital.<ref name="QTR 6 p. 72">[[QtR]] 6 p. 72</ref>
* {{netbook-small}}[[696 BC]]With a ceasefire at hand, the [[Hoftmann Hospital]] opens its doors to the public after being refurbished into a full hospital.<ref name="QTR 6 p. 72">[[Quoth the Raven]] 6 p. 72</ref>
*[[698 BC]] [[Markovia]] forms.<ref name="RLCS p.17">[[Ravenloft Third Edition]] p.17</ref><ref name="RLPHB p.19">[[Ravenloft Player's Handbook]] p.19</ref>
*[[698 BC]] [[Markovia]] forms.<ref name="RLCS p.17">[[Ravenloft Third Edition]] p.17</ref><ref name="RLPHB p.19">[[Ravenloft Player's Handbook]] p.19</ref>
*[[700 BC]] [[Rumor]]: Lamordia strikes a trade agreement (and therefore, peace treaty) with [[Falkovnia]].<ref name="Gaz II p.78">[[Gazetteer II]] p.78</ref>
*[[700 BC]] [[Rumor]]: Lamordia strikes a trade agreement (and therefore, peace treaty) with [[Falkovnia]].<ref name="Gaz II p.78">[[Gazetteer II]] p.78</ref>

Revision as of 14:21, 3 April 2021

Lamordia
Culture Level Renaissance (9)[1]
Ecology Full[1]
Climate & Terrain Temperate Forests, Hills, and Plains[1]
Year Formed 683 BC[1]
Population 3,280[1]
Races (%) Humans (99%), Other (1%)[1]
Languages Lamordian, Mordentish, Falkovnian, Darkonese, Dwarven[1]
Religions None[1]
Government Hereditary aristocracy with republican settlements[1]
Ruler(s) Baron Vilhelm von Aubrecker; Gerta von Aubrecker, regent.[1]
Darklord(s) Victor Mordenheim's monster, Adam[1]
Nationality Lamordian
Analog Germany, the Low Countries, Switzerland[1]
Related Categories
Locations in Lamordia
Transportation in Lamordia
Inhabitants of Lamordia
Former Inhabitants of Lamordia
Flora of Lamordia
Fauna of Lamordia
Native Monsters of Lamordia

Lamordia is the cold, modern, coastal domain ruled by Baron Vilhelm von Aubrecker and Adam.

Things, Creatures & Personages of Legend

Biology

Flora

Fauna

Native Horrors

Geography

Lamordia map by the MCS. Note: Since this fan-made map predates 3rd Edition Ravenloft, there are some inconsistencies with the more recent maps.


Weather

Terrain

Delta

Mountains

Hills

Forests[11]

Lakes

Communication

Rivers

Black River
Muscarde River System

Roads

  • The [[]] runs from [[]], through [[]] and [[]], and to [[]].

Economy

Agrarian

Crops

Manufacturing

  • Weapons

Ships

Trade

Taxation

Black Market

Landmarks

Frontiers

Dementlieu

Falkovnia

Darkon

Sea of Sorrows

Population Distribution

Towns

Ludendorf

Villages

Stillwater Springs Neufurchtenburg

Authority

Darklord

Temporal Rule

Legendary

Contemporary

Spiritual Rule

Legendary

Contemporary

Church and State

Government

Law

Law Enforcement

Extra-Judicial

Syndicate of Enlightened Citizens

Intelligence Gathering

Military Footing

Casus belli

Past

Present

Future

Language & Culture

Gods and Religions

God - Focus - Domains

Inns & Taverns

NPC

Chronology


This page incorporates content from the inactive Mordent Cartographic Society. Used with their express permission.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Gazetteer II p. 66
  2. Van Richten's Monster Hunter's Compendium III p.75
  3. Van Richten's Guide to Ghosts p. 6
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Gazetteer II p. 68
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 Gazetteer II p. 69
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Ravenloft: Realm of Terror, p. 76
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Ravenloft Campaign Setting: Domains and Denizens, p. 23
  8. Domains of Dread p. 29
  9. 9.0 9.1 9.2 9.3 Ravenloft Third Edition p. 128
  10. 10.0 10.1 10.2 10.3 Ravenloft Player's Handbook p.147
  11. Ravenloft Gazetteer Volume II, p.
  12. 12.0 12.1 Domains of Dread p. 16
  13. Children of the Night: The Created p.22
  14. Children of the Night: The Created p.26
  15. Gazetteer II p.152
  16. Domains of Dread p. 17
  17. Ravenloft Monstrous Compendium Appendix I & II p. 103-105
  18. 18.0 18.1 Gazetteer II p.93
  19. 19.0 19.1 Gazetteer II p. 94
  20. Quoth the Raven 6 p. 71
  21. 21.0 21.1 Quoth the Raven 6 p. 72
  22. 22.0 22.1 Ravenloft Third Edition p.17
  23. 23.0 23.1 Ravenloft Player's Handbook p.19
  24. 24.0 24.1 Gazetteer II p.78
  25. Darklords p. 63
  26. Van Richten's Guide to Ghosts p. 6
  27. Children of the Night: The Created p.50
  28. Chilling Tales p.34-36; this is the actual module that holds the adventure.
  29. 29.0 29.1 Book of Souls p.70
  30. Gazetteer II p. 75, as told in Adam's Wrath
  31. 31.0 31.1 Ravenloft Third Edition p.18
  32. 32.0 32.1 Ravenloft Player's Handbook p.20
  33. 33.0 33.1 Gazetteer II p. 73
  34. Gazetteer II p.81

Data from the Ravenloft Catalogue

Ravenloft Third Edition
Domains of Dread
Ravenloft Gazetteer Volume II

Ravenloft Gazetteer Volume II - p73

Secrets of the Dread Realms - pp7,35-39
Ravenloft Third Edition - pp17,127-129
Domains of Dread - pp28-29
Van Richten's Monster Hunter's Compendium I - pp260-262
Ravenloft Campaign Setting:Domains and Denizens - pp22-23
Adam's Wrath - p4
Van Richten's Guide to the Created - pp71-72
Realm of Terror - pp75-76
Ravenloft Gazetteer Volume II - pp65-84
I, Strahd, The War Against Azalin - p206

Secrets of the Dread Realms - pp8-9
Ravenloft Third Edition - inside cover
Domains of Dread - p26
Ravenloft Campaign Setting - poster map
Adam's Wrath - poster map
Realm of Terror - poster map
Ravenloft Gazetteer Volume II - p67