The Shadow Rift (Domain)
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This section contains canon info from officially published sources |
Located at the heart of the Core, the Shadow Rift appears from the outside as a deep chasm full of Mist. But at the bottom of the chasm is a thriving civilization of Shadow Fey, protected from the sun by the Mists above. These same Mists of Shadow make it difficult to enter the Shadow Rift safely, for to penetrate the Mists far enough means to fade away into nothing. The interior of the Shadow Rift is subject to a temporal fugue, so that a fortnight outside the Rift corresponds to a year inside.
Political rule of the domain alternates between the Seelie Court of Queen Maeve and the Unseelie Court of Prince Loht. The darklord of the domain is Gwydion, though he remains trapped within the Obsidian Gate.
Things, Creatures & Personages of Legend
- Ruins of lost civilizations on the Greenlands' plateaus[4]
Biology
Flora[5]
Despite the lack of a sun, plant life exists in abundance and diversity throughout the Greenlands, especially plants bearing fruit and flowers. Various plant species of the Core are seen together without regard to differences in climate or environmental preference. Strange plants unknown elsewhere also abound in the Greenlands, including applewort, heartrose, shee's kiss, and starweed. Other plants hail from the Plane of Shadow, such as the umbral banyan.
On the other hand, the Stonedowns is mostly bereft of plants, save for the Stonedowns moss.
Fauna[6]
Many kinds of nocturnal fauna thrive in the perpetual twilight of the Shadow Rift.
Native Horrors[6]
- The Arak and various fey mostly dwell in the Greenlands of the northern Rift.
- The saugh are undead troops formerly obedient to Loht but later revealed to truly obey Gwydion. Now mostly lurking in the arid areas of the Stowndowns (if corporeal) or the Black Marsh (if incorporeal). Shadows can pop up anywhere.
- Creatures from the Plane of Shadow or of a shadowy nature thrive here. These shadowy creatures enjoy a heightened hardiness due to the dark energies permeating the Shadow Rift.
- Vermin of varying monstrous sizes. Spiders and spider-like beings (aranea, etc.), are reviled by the Arak due to their association with the Cult of the Spider Queen, and thus have been
Geography
The geography of the Shadow Rift is divided into two major regions, the lush Greenlands of the Northern Rift and the bleak and barren Stowndowns of the Southern Rift. In the chaotic Greenlands, the preternatural life is so abundant it can be seen in the unusual motions of the plants[4], and even inanimate objects may seem to have a semblance of life about them[7]. With the exception of the five plateaus that rise above the rest of the Greenland and its rolling hills, the Greenlands presents a relatively flat surface.[4] On the other hand, the Stowndowns are dull, craggy wastelands characterized by treacherous, uneven terrain and deadly chasms.[7][8] The perilous Black Marsh is the primary exception, but its mires and wilting hopelessness make the Marsh wretched on its own terms.[9][8]
The Greenlands are separated from the Stowndowns by a 500 ft. set of cliffs called the Precipice.[10]
Weather
Terrain
Mountains]
- The Darkenheights rises out of the eastern half of the Southern Rift.[11][6]
Lakes
- Loch Lenore, in the Greenlands, fed by the Hidden Cascade falling from Tepest above.
- The Biting Tarn, in the Stowndowns, fed by the Falling River and rendered noxious by the contaminants of the Falling River's tributaries.
Communication
Rivers
The Falling River originates in Loch Lenore, winding across the Greenlands and receiving contributions (not always water, sometimes strange things like liquid silver, slime, or even blood) before spilling over the Precipice into the Biting Tarn of the Stowndowns. Two rivers leak out of the Biting Tarn, the Nightrush and the Grimfey Flow, ultimately ending in the Black Marsh.
Roads
Fractures
Fractures are the primary way of entering or leaving the Shadow Rift. The Fracture leading from southwestern Tepest (specifically the Wytchwood[12]) to the Shadow Rift is a series of underground caverns. It is the most reliable[13] and only continuously available[14] fracture, although there are others.[15]
Economy
Population Distribution
Towns
- Anvolee (mostly changelings)
Villages
Authority
Darklord
Temporal Rule
Legendary
Contempory
Spiritual Rule
Legendary
Contemporary
Church and State
Government
Law
Law-Enforcement
The chaotic Muryans act as the police force.
Extra-Judicial
Intelligence Gathering
Language & Culture
Gods and Religions
References
- ↑ 1.0 1.1 1.2 The Shadow Rift (Module) p. 121
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Gazetteer V p. 98
- ↑ Gazetteer V Author's Notes
- ↑ 4.0 4.1 4.2 Gazetteer V p. 100
- ↑ Gazetteer V p. 103-104
- ↑ 6.0 6.1 6.2 Gazetteer V p. 103, 105
- ↑ 7.0 7.1 The Shadow Rift p. 119
- ↑ 8.0 8.1 Gazetteer V p. 101 Cite error: Invalid
<ref>tag; name "Gazetteer V p. 101" defined multiple times with different content - ↑ The Shadow Rift p. 119-120
- ↑ Gazetteer V p. 99-100
- ↑ The Shadow Rift p. 120
- ↑ The Shadow Rift p. 124
- ↑ Gazetteer V p. 99
- ↑ Gazetteer V p. 116
- ↑ Gazetteer V. p. 99, for a list of other options, see category:Fracture
Chronology
BC
References
Data from the Ravenloft Catalogue
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Secrets of the Dread Realms - pp7,33,35 | ||
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Secrets of the Dread Realms - pp8-9 | ||
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Shadow Rift, The Shadow Rift |
